Hi.
So this is my first time trying PlayerPrefs. I want to create a system that unlocks and make things stay unlocked. What I did was save the current Level the player reached (as a Float Variable) and converted it into a String called str_Level_Nr.
Which then gets saved into a Float Variable called "pp_Level_Nr". I was hoping the level gets saved as a PlayerPref somehow, so the icons which are supposed to get unlocked, can constantly check pp_Level_Nr and remain "open". Example: If pp_Level_Nr = 4 then unlock icons.
They do unlock after the player reaches a certain level but after some time, the icons go back to being locked. So apparently, things don't get saved. Am I doing things correctly?