Hi, I'm quite new to Playmaker but I'm learning at an alright pace, but I've hit a dead end and is in need of help, my game is a 2D side scroller and I want to be able to click on a physics object then lift it up in the air and move it around with the mouse, there are just some weird problems with that and I've tried three different ways I could think of.
1. If I use Get Mouse X and Y to store the mouse position then do so that the object I click on with Mouse Pick Event moves to the position of the mouse with Set Position it snaps to where the 0,0 of the mouse would be and then can only move within a tiny square as it can no longer move when I hit the edge of the screen with my mouse.
2. I tried using Axis but that just snaps it back to 0,0 (Which I guess makes sense)
3. I also tried to use vectors but I got lost and didnt know how to get that to work atall so that they would do what I want so if anyone could explain this to me (if that's the answer ofc) that'd be nice!
Thanks in advance!
Edit: So I've sortof found a sulloution using Mouse Pick to Store Point every frame as a Vector3 and then call that Vector 3 in a Set Position and set the Z axis to 0 to stop it from flying at the camera, but the problem is this, if I move it too far in any direction it resets position to 0,0,0.
Any thoughts why this happens?