playMaker

Author Topic: Time laspe and/or reset/finish  (Read 1195 times)

richardh

  • Junior Playmaker
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  • Posts: 97
Time laspe and/or reset/finish
« on: January 10, 2015, 08:06:14 PM »
I'm looking for an event that will take a condition (e.g gameObject NULL) and start a countdown from n to 0 and then fire the next event OR if the timer is interrupted (game object not NULL) the timer resets and starts counting down again.

Anything like it or could someone suggest a way to set up an FSM to do this?

thanks