Hi,
I'm using NGUI and Playmaker to set up a UI. What I want to is for the RayCast to not fall through the UI. However, everytime I click on the UI, the raycast falls through. After some research, I decided to use UICamera.hoverobject != null to know when to continue the raycast or not. However, this does not work because the result is always null.
How does this function work? I'm wondering if there is somthing wrong with my setup of the scene.
I'm also using two cameras if that helps.
Thanks in advance