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Author Topic: Needed: Capture Pose As Animation Clip that works with mechanim  (Read 2425 times)

OrionC

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Needed: Capture Pose As Animation Clip that works with mechanim
« on: January 05, 2015, 05:31:57 PM »
It's a great action for getting to ragdoll; not so great when trying to return from ragdoll while using mecanim.

Instead of having to store the rotations of the ragdoll bones then lerp/slerp all the individual character bones to those rotations while starting animator it would be much cleaner to be able to write to an animation clip assigned to a state so I can make the transition from within mecanim (I tried switching the character to legacy that I wanted to write the clip to but the "Capture Pose As Animation Clip" wasn't able to write to it).

Is this even possible or is it a limitation of mecanim?

Thanks.

OrionC

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Re: Needed: Capture Pose As Animation Clip that works with mechanim
« Reply #1 on: January 19, 2015, 07:26:46 PM »
Bump

Lane

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Re: Needed: Capture Pose As Animation Clip that works with mechanim
« Reply #2 on: January 19, 2015, 08:01:46 PM »
You should probably pose that question on the Unity forums for a better response as its totally Mecanim specific.
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