I am looking for a way for Playmaker to retain the Playmaker Editor window focused on the FSM I am working on when I am editing the FSM and then want to test via entering unity runtime and as well as exiting back to edit mode. Currently, when entering runtime, it switches to a "None" object and obviously a blank FSM until I start executing steps in the application. When that happens, it switches to other FSMs that are not desired to be viewed on the editor as those states are entered.
So really the main, direct question is how do I keep the same FSM in the Playmaker Editor and watch it traverse states throughout that entire process between edit mode and runtime mode? I have tried using both the Debug->Step Single Frame & Debug->Step to Next State Change in this FSM but they did not stop the Playmaker Editor from switching to different FSMs that I have. Setting a Breakpoint does not really solve this either nor is it really an acceptable solution for me
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I have looked around and have not found an answer for this although it may be somewhere out there and perhaps my Google-foo is just weak. Definitely point me in that direction if I missed it and sorry if this creates a duplicate discussion. Much appreciated!