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Author Topic: How to develop a playmaker game with PSVita?  (Read 10392 times)

coffeeANDsoda

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How to develop a playmaker game with PSVita?
« on: November 26, 2014, 08:53:01 PM »
Aside from already having a company, if you want to make a game entirely with playmaker what would that mean for anything else in order to get it to run through the PS Vita emulator or directly from a Vita Devkit?

Because I thought there would have to be some programing involved in order to run before submitting the game to SCE.



« Last Edit: November 27, 2014, 12:58:14 AM by coffeeANDsoda »

4ppleseed

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Re: How to develop a playmaker game with PSVita?
« Reply #1 on: November 27, 2014, 05:32:27 AM »
Hi, I'm making a Playmaker/Vita game. When you register with PSM/Vita you download a special version of Unity & an app off the PSM store and this will run code on your Vita. It's a little tricky at first (I had to wipe my Vita twice) but once set up you can send Playmaker project straight out of Unity/PSM and play within seconds on the Vita.
You'll also need to run this Playmaker Patch to get rid of some conflicts:
http://hutonggames.com/playmakerforum/index.php?topic=7821.0

Then you can just submit your game and screenshots and once accepted it’ll appear on the PSM part of the store.

coffeeANDsoda

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Re: How to develop a playmaker game with PSVita?
« Reply #2 on: November 27, 2014, 03:12:26 PM »
Hi, I'm making a Playmaker/Vita game. When you register with PSM/Vita you download a special version of Unity & an app off the PSM store and this will run code on your Vita. It's a little tricky at first (I had to wipe my Vita twice) but once set up you can send Playmaker project straight out of Unity/PSM and play within seconds on the Vita.
You'll also need to run this Playmaker Patch to get rid of some conflicts:
http://hutonggames.com/playmakerforum/index.php?topic=7821.0

However this could only be done on a special Vita developer Unit, not by a regular retail version? Cause I could of sworn seeing an article a few years back that you had to shell out 1500-3000 USD for one as well as pay a 100 dollar fee per year for a license.

4ppleseed

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Re: How to develop a playmaker game with PSVita?
« Reply #3 on: November 28, 2014, 04:57:11 AM »
There are Vita Dev Kits but you don't need them anymore.

You can now publish your Unity game using the free Unity/PSM download, the free PSM app from the PlayStation store and a retail Vita.

Just some quick tips:
Instantiate/Create is a system killer. If you create game objects in game, your Vita will stutter and slowdown very quickly. You'll need a pooling system and to pre-load quite a lot of stuff before the game/level starts.

Overdraw is usually the most common issue on PSVita / PSM due to the hardware. Try to make sure you're not drawing a ton of stuff on top of one another.

coffeeANDsoda

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Re: How to develop a playmaker game with PSVita?
« Reply #4 on: November 28, 2014, 04:06:49 PM »
There are Vita Dev Kits but you don't need them anymore.

You can now publish your Unity game using the free Unity/PSM download, the free PSM app from the PlayStation store and a retail Vita.

So if you have company or a corporate entity you'd still have to pay an annual fee of 100 USD?

Just some quick tips:
Instantiate/Create is a system killer. If you create game objects in game, your Vita will stutter and slowdown very quickly. You'll need a pooling system and to pre-load quite a lot of stuff before the game/level starts.

Overdraw is usually the most common issue on PSVita / PSM due to the hardware. Try to make sure you're not drawing a ton of stuff on top of one another.

Thus theirs a massive performance gap when you compare it to a recent ipad or android tablet? I thought the vita had almost the same processing power as those other devices.
« Last Edit: November 28, 2014, 04:42:40 PM by coffeeANDsoda »

rpgmaker12

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Re: How to develop a playmaker game with PSVita?
« Reply #5 on: July 11, 2020, 07:34:50 AM »
There are Vita Dev Kits but you don't need them anymore.

You can now publish your Unity game using the free Unity/PSM download, the free PSM app from the PlayStation store and a retail Vita.

Just some quick tips:
Instantiate/Create is a system killer. If you create game objects in game, your Vita will stutter and slowdown very quickly. You'll need a pooling system and to pre-load quite a lot of stuff before the game/level starts.

Overdraw is usually the most common issue on PSVita / PSM due to the hardware. Try to make sure you're not drawing a ton of stuff on top of one another.


does this still work in 2020 with newer playmaker versions??