Having issues getting a hang of making objects drop made me experiment with another game mechanic. So what I tried to do was set up an object to be held for a limited amount of time before it is destroyed. Problem is when I set up a wait action I am unable to carry that object since it freezes in the middle of the scene. I am doing this through a fsm on that object verses using a parented object dealing with a drag rigidbody action.
Why does playmaker work that way?