playMaker

Author Topic: destroy object delay with Wait action freezes object  (Read 1352 times)

coffeeANDsoda

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destroy object delay with Wait action freezes object
« on: January 23, 2015, 01:23:38 AM »
Having issues getting a hang of making objects drop made me experiment with another game mechanic. So what I tried to do was set up an object to be held for a limited amount of time before it is destroyed. Problem is when I set up a wait action I am unable to carry that object since it freezes in the middle of the scene. I am doing this through a fsm on that object verses using a parented object dealing with a drag rigidbody action.

Why does playmaker work that way?
« Last Edit: January 24, 2015, 04:01:46 AM by coffeeANDsoda »