playMaker

Author Topic: Creating a save/load system  (Read 1759 times)

Seiryu33

  • Full Member
  • ***
  • Posts: 133
Creating a save/load system
« on: January 25, 2015, 03:07:07 PM »
Is there anyway to create a file system like the one used in the legend of Zelda in Playmaker? I've looked high and low but haven't found any tutorial covering this. So far I've only found scripting tutorials for Unity. Any help is appreciated.

KellyRay

  • Full Member
  • ***
  • Posts: 170
Re: Creating a save/load system
« Reply #1 on: January 27, 2015, 09:18:30 AM »
Take a gander at the playerPrefs actions.

https://hutonggames.fogbugz.com/default.asp?W545

In conjunction with Unity GUI buttons, you could check for and load your stored variables based on different "keys." for example: The variable could be Player Level or Attribute with the key being SaveFile01.

If you're willing to dish out some cash, Easy Save 2 is what I've invested in, and it works like a charm.

rik

  • Full Member
  • ***
  • Posts: 246
Re: Creating a save/load system
« Reply #2 on: January 28, 2015, 05:06:56 AM »
player prf is hard to use use easy load instead it was good and easy