Hey there,
I'm working on a simple game, where your only objective is to shoot some enemies. What I'm trying to accomplish is a way to restart the level after all enemies are dead. I tried using "Game Object Is Null", which works perfectly fine if you only have one enemy in the scene. In my case, there are several bad guys to kill... So I asked myself if it is possible to tell playmaker to look if there are any gameobjects tagged as enemy - and if there's no one left, to just restart the level.
Would be great if anyone has a solution.
Thanks,
Mike.