playMaker

Author Topic: [SOLVED] How do you get Mechanim's "Any State" to work with Playmaker?  (Read 1512 times)

Stonebolt

  • Playmaker Newbie
  • *
  • Posts: 15
Hello,

I can't seem to figure out how to get "Any State" in mechanim to work with playmaker.

I have an animation that I want to have play from Any State, then flow back to an idle stance. (regardless of what animation clip is abandoned to go to this state, which is why I want to use Any State)

So far I'm setting a certain animator bool = true, then assuming mechanim would drop whatever animation state it is on to start at "Any State", then flow to the animation that's having its criteria met.

Any steps that I'm missing or help in general would be appreciated!
« Last Edit: January 27, 2015, 09:30:11 PM by Stonebolt »