playMaker

Author Topic: grab system  (Read 1475 times)

acidicloop

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grab system
« on: January 26, 2015, 01:29:35 PM »
I saw an earlier post about picking up objects, but I must have missed if there was a solution given? I didnt understand the C# action post about it and the one user had posted a web demo of exactly what im looking for but didnt show what his steps where to do it from what I could see. Id like a lesson on how to look at an object, press E key to pick up the object in my first person controller view and walk around with it, and then hit E again to drop it with its full ragdoll physics. Please help

Lane

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Re: grab system
« Reply #1 on: January 26, 2015, 01:37:00 PM »
This one?

http://hutonggames.com/playmakerforum/index.php?topic=1286.msg17057#msg17057

Just unpack the unitypackge into your project..

If its only a .cs file, just drag the .cs file into your project and add the action to your state like normal. PlayMaker will identify when new action scripts are brought into the project and automatically put them in the Action Browser for you.

The action is pretty straightforward, use Get Button Down or something and transition to a state where you use it, adjust the settings until it works and thats basically it.
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acidicloop

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  • Posts: 5
Re: grab system
« Reply #2 on: January 26, 2015, 05:05:07 PM »
thanks, ill run through it see if i can figure it out