playMaker

Author Topic: Windows 8 build error re: ReflectionUtils  (Read 1654 times)

moondust.games

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Windows 8 build error re: ReflectionUtils
« on: February 04, 2015, 11:42:46 AM »
Hi,

I'm trying for the first time to build a game of mine as a Windows 8 / Phone Universal app.

I've installed the PlayMaker WP8 add on and deleted the network/network actions folders.

But when I build I get about 40 errors and they all refer to reflectionutils - I have no idea what this is. Here is the top error, as I say they all refer to reflectionutils so hopefully there a file I can add or delete to fix this.

Can anyone help please?

Reference Rewriter: Error: type `System.AppDomain` doesn't exist in target framework. It is referenced from PlayMaker.dll at System.Type HutongGames.PlayMaker.ReflectionUtils::GetGlobalType(System.String).

UnityEngine.Debug:LogError(Object)
PostProcessMetroPlayer:RunReferenceRewriter(MetroSDK, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:489)
PostProcessMetroPlayer:PostProcessSDKSpecific(MetroSDK, BuildTarget, BuildOptions, String, String, ProjectImages) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:1007)
PostProcessMetroPlayer:PostProcess(BuildTarget, BuildOptions, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:726)
UnityEditor.HostView:OnGUI()

Alex Chouls

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Re: Windows 8 build error re: ReflectionUtils
« Reply #1 on: February 04, 2015, 11:46:22 AM »
Universal builds require the Windows Store addon which is currently in beta. PM me for access to the beta...