I have a problem with a prefab and a Create GameObject state.
I have a prefab with a sprite like a line, and I want it to be horizontal in a position, so I just changed it's Z rotation to 270. If I drag the prefab into the scene, it's working normaly, my object has it's rotation to 270.
But, I have a state which create this prefab into the scene, but it's rotation is 0. Why ? For a moment I used another state which change it's rotation to 270 every frame, but it meets with another state and the object will be broken because of the rotation state.
What is the problem here ?