On my scene, I have like a lot of enemies, the same enemies from a prefab. I have a n EnemyHealth prefab, but it works only for an enemy.
Is there a way to create a variable for a prefab, so every single gameobject will have it's own value ? I think the solution is not to create something like: Enemy1Health, Enemy2Health, Enemy3Health.... Enemy30Health, because it would be a spam.