playMaker

Author Topic: Create objects without prefabs  (Read 664 times)

coffeeANDsoda

  • Hero Member
  • *****
  • Posts: 618
    • View Profile
Create objects without prefabs
« on: February 10, 2015, 01:24:57 PM »
So I'm working on a prototype game involving puzzles and theirs a control panel that enables a puzzle, heres a screenshot below displaying it.

https://db.tt/iGI6uMxP

Is there a way to make objects with or without fsms appear with a playmaker action without prefabbing the object you want created? Or is the only alternative an action that turns a mech renderer component on/off?