Author Topic: Create objects without prefabs  (Read 703 times)


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Create objects without prefabs
« on: February 10, 2015, 01:24:57 PM »
So I'm working on a prototype game involving puzzles and theirs a control panel that enables a puzzle, heres a screenshot below displaying it.

Is there a way to make objects with or without fsms appear with a playmaker action without prefabbing the object you want created? Or is the only alternative an action that turns a mech renderer component on/off?