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Author Topic: First Person Controller Propulsion [SOLVED]  (Read 2672 times)

EpicChowder 619

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First Person Controller Propulsion [SOLVED]
« on: February 12, 2015, 09:02:27 AM »
This might require a simple answer but I cant figure it out. I've created a trigger above a platform and what I want is for the FPC to speed up while on it, similar to boost pads from Mario Kart for example. I'm unsure what action I should use for the FSM.

Any help?
« Last Edit: February 12, 2015, 10:32:58 AM by EpicChowder 619 »

Lane

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Re: First Person Controller Propulsion
« Reply #1 on: February 12, 2015, 09:07:19 AM »
What are you using for your First Person Controller?
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EpicChowder 619

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Re: First Person Controller Propulsion
« Reply #2 on: February 12, 2015, 09:16:11 AM »
What are you using for your First Person Controller?

Standard FPC

Lane

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Re: First Person Controller Propulsion
« Reply #3 on: February 12, 2015, 09:29:18 AM »
The speed is probably in the Character Motor script, you could use Set Property to change it to a higher value.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

EpicChowder 619

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Re: First Person Controller Propulsion
« Reply #4 on: February 12, 2015, 09:45:59 AM »
The speed is probably in the Character Motor script, you could use Set Property to change it to a higher value.

I cant find the Character Motor script in the Set Property action. I wouldn't even know what it would be called. Any idea what and where it could be?

Lane

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Re: First Person Controller Propulsion
« Reply #5 on: February 12, 2015, 09:58:21 AM »
You have a Character Motor script on your Character. That is probably where the speed is controlled. You can modify that value with Set Property.

Here is how Set Property is supposed to be used:
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

EpicChowder 619

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Re: First Person Controller Propulsion
« Reply #6 on: February 12, 2015, 10:14:29 AM »
You have a Character Motor script on your Character. That is probably where the speed is controlled. You can modify that value with Set Property.

Here is how Set Property is supposed to be used:


OK I got it now, I used the entire FPC instead of the Character Motor Script and I didn't know about locking the FSM either.

Thanks for the help.