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Work In Progress...
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Morphoid - WIP
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Topic: Morphoid - WIP (Read 6769 times)
devandart
Playmaker Newbie
Posts: 23
Morphoid - WIP
«
on:
February 20, 2015, 01:17:10 AM »
Hi,
I'm developing a cuboid like game where you have to get Morphoid - the morphable cuboid - into the goal (with the right side/s). You have to take care gaps and have to activate switches, beam to other platforms or ride on platforms to other places to get to the goal.
Here are some dev videos:
//www.youtube.com/watch?v=OBuWCHBjmg0
//www.youtube.com/watch?v=h2ojlibTVY4
//www.youtube.com/watch?v=bFay_AgmNJE
If you like it and want to follow the development progress, like the Morphoid facebook page.
https://www.facebook.com/morphoidgame
Cheers
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coffeeANDsoda
Hero Member
Posts: 618
Re: Morphoid - WIP
«
Reply #1 on:
February 20, 2015, 03:06:53 PM »
How did you get the player to be positioned on top of each block properly?
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devandart
Playmaker Newbie
Posts: 23
Re: Morphoid - WIP
«
Reply #2 on:
February 21, 2015, 08:25:35 AM »
I get the pivot to rotate around, rotate Morphoid around the axis and after reaching the 90° I set the final position.
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coffeeANDsoda
Hero Member
Posts: 618
Re: Morphoid - WIP
«
Reply #3 on:
February 21, 2015, 02:12:30 PM »
So it was with the standard transform rotate and then create another state to set position?
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devandart
Playmaker Newbie
Posts: 23
Re: Morphoid - WIP
«
Reply #4 on:
February 23, 2015, 02:30:45 AM »
No, rotate around pivot... is final rotation reached?... set exact rotation... next state.
It's not done with default Actions, I use my own Action classes.
«
Last Edit: February 23, 2015, 02:39:56 AM by devandart
»
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coffeeANDsoda
Hero Member
Posts: 618
Re: Morphoid - WIP
«
Reply #5 on:
February 23, 2015, 03:16:14 AM »
Meaning you create your own actions by code?
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devandart
Playmaker Newbie
Posts: 23
Re: Morphoid - WIP
«
Reply #6 on:
February 23, 2015, 03:17:42 AM »
Yes.
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coffeeANDsoda
Hero Member
Posts: 618
Re: Morphoid - WIP
«
Reply #7 on:
February 23, 2015, 03:28:32 AM »
I see. Thought I would ask, because months ago I tried to figure out how to make a prototype game where the player would snap on to other objects but wasn't successful.
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