Ok I see that. It wasn't on an action sequence. I tried toggling it on and off. No real effect. I don't understand why it won't move.
In programming logic,
if(bool == true) {
//Do Action
}
else if (bool == false) {
//Do other action
}
So I was assuming bool test would take the variable and test it. If it turned true, it would follow the assigned transition to the next state in that very instant. However, it just doesn't.
I've already coded a go around that does exactly that.
#region Selected - used if piece is selected
void GetSelectTrue(){
PieceScore triggers = GetComponent<PieceScore>();
SelectState = triggers.isSelected;
if(SelectState == true) {
CurrentAnimation = Selected;
}
}
#endregion
I'm not sure what the hangup is. This was supposed to be easier. I'm not giving up 100% yet, but man this is hard - harder than coding for sure.