playMaker

Author Topic: from Speed up to stop  (Read 2031 times)

mekoid

  • Guest
from Speed up to stop
« on: March 04, 2015, 08:11:14 AM »
Hi
I have a trigger event A to trigger an object to rotate and keep it rotating until trigger event B trigger it to slow down and finally to stop.
What's the state flow like to make this?
I have a solution but doesn't work quite well when trigger event B is trigger, the rotation angle is discontinuous.
So I was wondering a better way to do this. Any hints please?
Thanks in advance.

mekoid

  • Guest
Re: from Speed up to stop
« Reply #1 on: March 04, 2015, 11:09:08 AM »
I figured I need to use "Angular speed" in order to do that...hmm, but how...

mekoid

  • Guest
Re: from Speed up to stop
« Reply #2 on: March 04, 2015, 01:33:58 PM »
thought I found it on "Rotate Add",
But when I set the vector to (time*K, 0, 0) and the speed, it doesnt move a bit...  :'(

Can anyone give me a hand please?
« Last Edit: March 05, 2015, 10:34:29 AM by mekoid »