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Author Topic: editor to remember selected fsm and selected state  (Read 3320 times)

jeanfabre

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editor to remember selected fsm and selected state
« on: December 30, 2011, 05:44:27 AM »
Hi,

 one annoying thing is when selecting a different gameObject and when fsm editor goes to another fsm, coming back to a previous fsm I was editing looses the fsm I was in and the state I had selected.

 It would be really great to have the editor remember that kind of selection so that as we go back and forth between stuff, we fall back to where we were. Way easier for the brain and more productive:)

 bye,

 Jean

Alex Chouls

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Re: editor to remember selected fsm and selected state
« Reply #1 on: December 30, 2011, 09:57:30 AM »
This is actually the way it should/did work - maybe something broke in the beta? I'll look into it...

EDIT: The selections are lost on Play/Stop because Unity recreates the scene. Is that what you're seeing?
« Last Edit: December 30, 2011, 10:31:18 AM by alexchouls »