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Author Topic: ArrayMaker Tutorials for All! (5th UP!)  (Read 101479 times)

Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #45 on: May 14, 2015, 06:37:20 AM »
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unofficial Arraymaker Tutorials!

*Each lesson should come with the package used in the tutorials (only for Unity 5)

Hi!

I have been looking for tutorials on Arraymaker for a very long time, so thank you.
But I got a problem. I start to understand how Arraymaker works, but you only explain the Array Actions. Sometimes I don't know what you have in the other States. But the tutorial videoes and the tutorial packages would be great.

But this packages is only for Unity 5? I haven't download Unity 5 yet. Is it safe to download it? Is it working without any problems? Of course I'm going to take backup of all my game prototypes. :)
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #46 on: May 14, 2015, 07:38:55 AM »
Hi Jean, thanks I will have a playlist done shortly.

Hi Rabagast, I have submitted games on unity 5 and everything is mostly running fine.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #47 on: May 14, 2015, 07:44:25 AM »
Here is a link to the playlist:

All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #48 on: May 14, 2015, 12:01:38 PM »
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Hi Rabagast, I have submitted games on unity 5 and everything is mostly running fine.

Hi!
Thanks! I downloaded Unity 5. Everything is working so far. I haven't tried my game prototypes yet.

One question:
In the High Score example, "ResetScore button" and NewScore button", is it a script it can't find. What script is it?
Check out our homepage. http://www.walsberg.no
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #49 on: May 14, 2015, 12:04:03 PM »
its using unitys ui system and playmaker ui actions, make sure you download and import those.

It has the link above the tutorial for the ui actions.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #50 on: May 14, 2015, 12:33:02 PM »
Thank you!

Another question:
If I want to have more than 3 high score lines. For example 10.
Then I probably can't use Int Compare. How can I do this?
Check out our homepage. http://www.walsberg.no
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #51 on: May 14, 2015, 12:46:08 PM »
I would probably have to change up the logic a bit, (not at my main computer right now to see) but maybe this action may help you out.

http://hutonggames.com/playmakerforum/index.php?topic=2286.0

Let me know if you have success because I am sure it will help others!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #52 on: May 14, 2015, 01:06:19 PM »
Hi!
"Int Equals" can be very useful, but I'm not sure if it can be used in this example.

When you have time, can you also look at it? I will experiment a bit, but I'm very new to Arraymaker and creating a High Score board.
Check out our homepage. http://www.walsberg.no
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #53 on: May 14, 2015, 01:50:52 PM »
Look at int compare. It is comparing the currentIndex_int to 1.

First understand that it is comparing the number in the index in arraymaker to a number I set. The int compare is checking the current index in the array and then placing it in the proper order by checking if its less than 1 then its 0 so set in First, index equal to 1 will be set in Second and index 2 is greater than 1, which is set in Third. Once you understand that it is easy to know the next step.

One way of doing it is by making 10 int compares with 10 events. It compares the currentIndex_int to 1 and if equal sends the 1 event. In the second int compare it compares the index to 2 and if equal it sends the 2 event. Etc until you have ten. That will let you go to ten.

Also, please keep in mind that these are just examples to teach Arraymaker to get a better understanding of that tool and know that there are many more complex ways to do these examples. For instance, I would create a new array to do all the int compare for me and set it in the proper place slot which may be a bit more work but will allow me to set the highscore to 1000 and not have to set 1000 events. That is the power of arrays. I plan on doing more beginner videos when arraymaker/hashtable is updated (to stick with unity 5) and then delve into more complex videos if people still wish to watch them  :P
« Last Edit: May 14, 2015, 01:52:32 PM by sebaslive »
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #54 on: May 14, 2015, 02:33:43 PM »
Thank you! I will experiment more. I'm sure many people want to watch more tutorials. Just keep up the good work. :)
« Last Edit: May 14, 2015, 03:38:47 PM by Rabagast »
Check out our homepage. http://www.walsberg.no
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coffeeANDsoda

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #55 on: May 14, 2015, 03:36:06 PM »
How would arraymaker work in terms of having the player respawn in a area at similar spots when colliding with a obstacle? Because I'm really having a problem getting the player to respawn at the right place for my game.

sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #56 on: May 14, 2015, 03:38:27 PM »
Jean included samples to Arraymaker, look for the checkpoint example.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #57 on: May 15, 2015, 02:29:40 AM »
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One way of doing it is by making 10 int compares with 10 events. It compares the currentIndex_int to 1 and if equal sends the 1 event. In the second int compare it compares the index to 2 and if equal it sends the 2 event. Etc until you have ten. That will let you go to ten.

Hi!
I tried this and it works very well. Of course as you said, it's not the best way to do it. If you have a big high score table with over 100 rows or 1000, then it's not the best way. But in my case, I have 10. And one other things which can be a problem if you have a lot of rows, can be that, everytime you get a new highscore, the highscore manager go through all the events, so it you have 1000, it takes time. :)
Check out our homepage. http://www.walsberg.no
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Rabagast

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #58 on: May 18, 2015, 02:19:35 PM »
Hi!
If I should be able to write my own name to the high score list, how can I do that? Should I use UI Input Field?

Some later tutorials, I hope you can add this to your list of tutorials you are going to make. More advance High score list with many rows where you also are able to write your name there. :-)
Check out our homepage. http://www.walsberg.no
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sebaslive

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Re: ArrayMaker Tutorials for All! (3rd UP!)
« Reply #59 on: May 18, 2015, 02:39:10 PM »
That is where I may start, with a UI input field. I have personally never created a score system for any of my games but I would look into the input field and just creating a blank string box next to each score to add.

I may look into creating an advanced version but please keep in mind that this is meant to be more about looking into arrays with different examples on how to use them. Either way, thanks for the suggestion and checking out the tutorials!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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