playMaker

Author Topic: How does "Set Joint Connected Body" work? Seems broken.  (Read 2468 times)

dasbin

  • Junior Playmaker
  • **
  • Posts: 92
How does "Set Joint Connected Body" work? Seems broken.
« on: February 06, 2012, 06:25:17 PM »
This Action doesn't seem to be properly implemented. It doesn't actually set the Connected Body in a Joint component at all. It only seems to set the Mass.

It seems to me it should have the following settings:

- GameObject (of the Joint to change)
- GameObject (of the Connected Body)

and that's it.

Instead, it has:

- GameObject (Of what? the joint or the connected body? not clear.)
- Mass (What does this have to do with anything?)

Am I just missing something?

« Last Edit: February 06, 2012, 07:41:01 PM by dasbin »

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: How does "Set Joint Connected Body" work? Seems broken.
« Reply #1 on: February 06, 2012, 10:47:52 PM »
Are you using the beta? I think that action got included by accident... Either way, you're right, it's not finished and is probably just a copy/paste of another action right now...