I have an annoying problem happening with my camera attached to my player in unity. what is supposed to happen is when a signal is sent from one FSM to the FSM that controls the camera, the camera is supposed to rotate. I did figure out why, but I can't find a solution for how to fix it. I have built a custom first person character controller with playmaker. The action that is preventing the rotation is the "Mouse Look" set in the y axis.
For some reason this problem only shows up in the more recent version of my map. The earlier version is set up the same, but doesn't have the problem. MY last resort would be to go back and start from the earlier scene, but that would be a huge time deficit.
This has been aggravating me for days. Any and all help would be most appreciated.
Thanks