playMaker

Author Topic: How can you make an Arrow Selector?{Solved}  (Read 1943 times)

Saputo

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How can you make an Arrow Selector?{Solved}
« on: March 19, 2015, 09:48:02 AM »
How could I make an Arrow Selector go from 1 Item to another, kinda likethe item Selection Icon in Zelda it is just to Highlight the Item so the player knows what they are about to hit A or B on.

I would like to do this WITHOUT Array Maker.

I simple have 4 Icons

(Arrow Here(It would move left to right using Arrow keys)1 2 3 4

>1 2 3 4
1>2 3 4
1 2 >3 4
1 2 3 >4

Like that, would this be posable? Also My images are head by GUI Images.
« Last Edit: March 19, 2015, 01:21:32 PM by Saputo »

sebaslive

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Re: How can you make an Arrow Selector?
« Reply #1 on: March 19, 2015, 10:14:53 AM »
Why do you want to avoid arraymaker? If it's because it seems complicated, I have created some new tutorials on it.

You could set up an empty game object to be your manager and store all the items in that manager as a child and have an FSM that goes through each child every time you press a button. Then you can have that child have its own tag that will tell the fsm to know which to select if the button is pressed.

I am looking for ideas to create future tutorials in arraymaker and this seems like a good one.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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Saputo

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Re: How can you make an Arrow Selector?
« Reply #2 on: March 19, 2015, 10:22:35 AM »
I'm Avoiding Array Maker because it's being upgraded a lot and a lot has changed, so I am waiting for the fixes and changes to come out, but by the item that does, this project will be a lot further along., But thanks for the advice, i will try this.