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Author Topic: Get a created object to follow its maker that is moved by force.[SOLVED]  (Read 2199 times)

blake3d

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Hello, I am trying to get a particle effect that is created from a game object to follow it after force has been applied to it.  I am thinking set parent is an option for this, but do I create a new fsm on the particle or set this up on the game object that is creating the particle?
« Last Edit: July 16, 2015, 08:47:55 AM by jeanfabre »

djaydino

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Re: Get a created object to follow its maker that is moved by force.
« Reply #1 on: July 15, 2015, 04:35:56 AM »
Hi,
you can set it as a child on an object and activate when needed instead of creating it
in this way you can do either way (fsm on the gameObject or on the particle)

blake3d

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Re: Get a created object to follow its maker that is moved by force.
« Reply #2 on: July 16, 2015, 08:06:38 AM »
Hmm, this works way better, thank you =)