playMaker

Author Topic: Itweens set to "stop on exit" stop ALL itweens running on the object?  (Read 1425 times)

ManicMinerUK

  • Junior Playmaker
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  • Posts: 51
Without posting a long and awkward to read explanation of exactly what I'm doing, I seem to be hitting an issue whereby if an itween that is flagged to stop on exit is stopped by a change of state, then other itweens running on the same object (that are NOT set to stop on exit) stop as well -

In other words, it looks like the itween action sends a blanket stop to it's owner rather than an ID-specific stop?

Is this just a fact of life, or is there a workaround for it?