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Messages - playsteven

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Playmaker Help / Re: Check for sprite value of none
« on: November 15, 2017, 03:55:17 AM »
Thanks @djaydino I thought I had tried that, but obviously I didn't  :o Can't even blame tiredness when you make mistakes in the morning!

Playmaker Help / Check for sprite value of none [SOLVED]
« on: November 14, 2017, 04:53:01 AM »

I've got a sprite in my action and I want to check if the inputed value is none. I've tried null but that doesn't seem to work.

Currently I'm using a bool value to see if I need to change the sprite, but if I can check if the sprite is none then I don't need the bool (just tidying code a little).

Code: [Select]
public FsmBool SecondImage;
public FsmObject SecondImageSprite;


Playmaker Help / Re: Have FSM present in all scenes
« on: November 08, 2017, 06:23:43 AM »
Thanks Gustav, perfect :)

Playmaker Help / Re: Have FSM present in all scenes
« on: November 08, 2017, 04:16:30 AM »
I think I may be making progress...

In scene one I've created an object with an FSM using the action Do Not Destroy, so this object appears in other scenes. In this FSM I can add some Global Transitions.

In other scenes I can use Send Event and Broadcast All to use the Global Transitions in the (not destroyed) object which now appears in all scenes.

Is this the best way?

Now I just have to work out how to Get FSM Int values from the object in the other scene. Or can I only use global variables?

Playmaker Help / Have FSM present in all scenes[SOLVED]
« on: November 08, 2017, 02:19:59 AM »

I want to have a couple of FSMs which will be present in all my scenes to deal with ads and billing, etc.

What's the easiest way to do this?

Would I put an object in the first scene (which is little more than a loading screen) and mark it as do not destroy?

If I did that, how would I access/reference the FSM from FSMs in other scenes?


Hey there,

I've just launched my second game (self published this time) which is Trivia Guy, a comedy quiz game.

Made with Playmaker, of course  8)

It's free on iOS at

The trailer's at

If you want to see the Press Kit then you'll find it at

I'm launching on Android next month (August) and looking for beta testers to ensure a smooth release on devices. If you are interested could you drop me a note: steven [at]

Thank you!

Please follow me at

Playmaker Help / Downgrade Unity version
« on: March 13, 2017, 07:41:55 AM »
I have a Playmaker project in Unity 5.5 and I'm wondering the easiest way to downgrade to Unity 5.3 or 5.4 - so I can test the possibility of a crash on a certain device.

I tried to open the project in an older version of Unity, but saw many Playmaker errors (which makes sense as Playmaker was installed for 5.5).


Playmaker Help / Find Missing and Inactive Actions
« on: September 26, 2016, 06:08:37 AM »
Hey folks,

Is there a quick way to find missing actions that I have unticked and made inactive (to be lazy and save time when I replaced a plug-in)?


Playmaker Help / Re: Going from FsmVar to FsmString
« on: August 01, 2016, 03:24:18 AM »
Just in case anybody else wonders how to get a value out of an array...

Code: [Select]
string theString = (string)(achievementAwardsScreenTextArray.Get (awardNumber.Value) );

worked for me - after 2 days of failed attempts  ::)

Playmaker Help / Going from FsmVar to FsmString
« on: July 30, 2016, 06:08:06 AM »

I've got an array and I want to get a string value from it. What's the easiest way?

I can get the array value in to a variable, but can't work out how to convert the var to a string.

So, I've got ...

Code: [Select]
public FsmArray achievementAwardsScreenTextArray;

        [Tooltip("The award number.")]
        public FsmInt awardNumber;

        private FsmVar storeValue;

        private FsmString theString;

public override void OnEnter()

storeValue.SetValue (achievementAwardsScreenTextArray.Get(awardNumber.Value));

... and I need to get storeValue (which should hold a string by that point?) to theString so I can use it to set some text.

How would I do this?

Thanks in advance,

Action Requests / Re: Split text file for Playmaker arrays
« on: June 27, 2016, 01:17:58 AM »
Perfect   :D

Thanks, Jean

Hey there,

I'm not too sure all the actions are showing when you see results. I am looking for the new split text to array action and no search will find it.

Not complaining  :D Just wanted everybody to know that there are more actions available that I'm sure we'll see soon thanks to the super effort of Jean.


Action Requests / Re: Split text file for Playmaker arrays
« on: June 24, 2016, 02:30:33 AM »
Jean, I'm trying to grab the action on Ecosystem and I'm mostly getting JSON and 500 errors. When the search works, I can't see this action  :(

Could I possibly get this action outside the Ecosystem?


Action Requests / Re: Split text file for Playmaker arrays
« on: June 24, 2016, 12:10:04 AM »
Thanks, Jean  :D

That's absolutely brilliant!

All the best,

Action Requests / Split text file for Playmaker arrays
« on: June 22, 2016, 03:46:47 AM »
Hey there,

Is there any chance we could have an action to split a text file to the built in Playmaker arrays?

I use the ArrayMaker version, and they are ultra handy, but I am loving the way arrays work in Playmaker now  :D

Thank you,

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