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Messages - krmko

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1
Playmaker Help / Re: Get Next Child Or Set Parent Not Working Properly
« on: October 17, 2018, 06:12:42 AM »
Sure, i'll make a package and send it.

Cheers

2
Playmaker Help / Get Next Child Or Set Parent Not Working Properly
« on: October 15, 2018, 08:28:56 AM »
I've got a simple FSM consisting of:

1. Get next child, store it under 'child'.
2. Set parent of 'child' to none.

Repeat until all children are detached.

But, of 7 objects i have childred, not all are being detached. Any ideas? Seems like a bug.

Good old dumb find child/set parent to none works, this somehow fails.

Unity 2018.3b5

3
Playmaker Help / Re: [SOLVED] Large FSM severely slow
« on: October 11, 2018, 08:02:55 AM »
Turn it off and turn it on once in a while to check for errors, fix them, then turn it back off again.

4
Feature Requests / Re: Improved prefab workflow support
« on: October 05, 2018, 09:39:49 AM »
Bear in mind that new editor UI will be out in 2019.1 too.

https://forum.unity.com/threads/new-editor-theme.564484/

5
Playmaker Help / Re: Suddenly half of the framerate is gone
« on: October 05, 2018, 09:35:25 AM »
Did you run the profiler?

6
Playmaker Help / Re: Dissapear "buy" button for the selected cars
« on: October 03, 2018, 12:37:58 AM »
Make a "bought cars" array, and add bought cars to it. Depending on your setup, when you enter the shop, you can grayout the sprite, skip it when going through the shop etc.

7
Playmaker Help / Re: See through walls player power; Any ideas how?
« on: September 30, 2018, 01:35:45 PM »
Yeah, that's the usual way, two cameras, other camera sees only one layer and has a fancy overlay effect.

9
Playmaker Help / Re: Get/Set Sprite variable
« on: September 30, 2018, 02:33:45 AM »
There is get/set sprite on ecosystem, sprite type is now supported in Playmaker, no need for texture mumbo jumbo.

10
Playmaker Help / Re: Deleting Objects
« on: September 27, 2018, 10:13:25 PM »
Only creating and destroying will cause stuttering, so either use pooling to recycle bricks (which i recommend) or leave them be if they are standing there doing nothing.

Since the bricks are just empty objects with no variables to reset, pool all the way.

11
Playmaker Help / Re: HashTable Proxy not found for reference <XYZ>
« on: September 27, 2018, 03:58:11 AM »
*Bumping to get it up since i edited thread name to avoid spaming the forum.

12
Animation, physics is quite expensive, especially for mobile.

13
Playmaker Help / Re: Spawn Random Object From Pool
« on: September 24, 2018, 11:36:42 PM »
Put all of the powerups into array, get random item from array, spawn it.

14
I played with FlowCanvas and Bolt a bit lately, there's a neat thing that Playmaker doesn't have and which is useful.

In both of those solutions, when you click on the transition, draw the arrow from it and don't connect it to an existing state but release the button while on empty space in graph, it creates an empty state and automatically connects to it.

A nice bonus would be to automatically select the state name so you can it type in the name as soon as the state is created.

15
Pre-release Discussion / Re: Unity 2018.3b2 compatibility
« on: September 22, 2018, 02:52:32 AM »
Contact Jean on Djaydino.

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