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Messages - Cratz

Pages: [1] 2
1
Playmaker Help / Re: How Can I make this happen??
« on: August 15, 2016, 02:33:43 PM »
Nice! I will learn as much as I can. Thank you!

2
Pre-release Discussion / Re: Getting errors after update
« on: August 15, 2016, 02:29:03 PM »
Okay so after a lot of digging I found the culprit, it was an asset I downloaded which after I delete it, the  game ran with no error. But what was weird  is that when I deleted all the assets scripts, it still threw the error. Which was weird, so I think something else is conflicting from that asset. Any ideas?

3
Pre-release Discussion / Re: Getting errors after update
« on: August 14, 2016, 05:42:10 PM »
this is with error

4
Pre-release Discussion / Re: Getting errors after update
« on: August 14, 2016, 05:41:06 PM »
Okay so I searched in project for "EventType" came up with nothing.

Then I replaced EventType With UnityEngine.EventType. Which after I did that the particular one gave me no errors.

Then I tried to Play the game and got hit with another error.


5
Pre-release Discussion / Re: Getting errors after update
« on: August 14, 2016, 11:49:12 AM »
Assets/PlayMaker Utils/Wizards/PlayMakerEventProxy/Editor/PlayMakerEventProxyCreatorWizard.cs(42,61): error CS0117: `EventType' does not contain a definition for `MouseMove'

Thats the first error I get. And I'm building for android.

6
Pre-release Discussion / Re: Getting errors after update
« on: August 13, 2016, 03:46:17 PM »
The only thing I downloaded and added was this - https://hutonggames.fogbugz.com/?W1192

Provided by Zeldag

7
Playmaker Help / Re: How Can I make this happen??
« on: August 12, 2016, 05:55:41 PM »
How would you use arraymaker to accomplish this?

8
Pre-release Discussion / Re: Getting errors after update
« on: August 12, 2016, 05:53:14 PM »
Another error -

Assets/PlayMaker/Editor/PlayMakerMainMenu.cs(19,17): error CS0103: The name `FsmEditorWindow' does not exist in the current context

9
Playmaker Help / Re: How Can I make this happen??
« on: August 12, 2016, 06:14:15 AM »
Hi Can I get more detail please? How will it know if the "First position is occupied, or second position and so on?

10
Playmaker Help / How Can I make this happen??
« on: August 12, 2016, 04:35:40 AM »
Guys I've been trying to figure this out for so long. If anyone has any clue of how I can accomplish this please let me know how. If you need further details please let me know. Thank you

11
Pre-release Discussion / Re: Getting errors after update
« on: August 12, 2016, 04:31:53 AM »
I'm using Unity version 5.3.5f1 personal

12
Pre-release Discussion / Getting errors after update
« on: August 11, 2016, 06:48:07 PM »
Cant see the playmaker menu at the top anymore, and it added new things like PlayMaker Utils,PlayMaker uGui, PlayMaker Custom Actions, and Have no clue what they are. Getting errors such as... Assets/PlayMaker Utils/Wizards/PlayMakerEventProxy/Editor/PlayMakerEventProxyCreatorWizard.cs(42,61): error CS0117: `EventType' does not contain a definition for `MouseMove'

That I didnt have before. What is going on??

13
General Discussion / Getting Compiler error with Playmaker Scripts?
« on: August 10, 2016, 05:59:06 PM »
Hi,

Just recently I've been getting compiler errors with scripts within
Playmaker. Not sure why or how to fix. Errors include -

Assets/PlayMaker
Utils/Wizards/PlayMakerEventProxy/Editor/PlayMakerEventProxyCreatorWizard.cs(42,61):
error CS0117: `EventType' does not contain a definition for
`MouseMove'

Thats just one among others.

Thank you,

14
General Discussion / Using Playmaker For Next One On the Que?
« on: August 06, 2016, 10:37:12 AM »
Hey guys,

Been trying to figure this one out for a while please help.

15
Hey ! Thank you! Its all working fine, yeah sorry I realized I responded to a person I thought was also you haha. Thanks again!

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