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Messages - jeanfabre

Pages: [1] 2 3 ... 863
1
Hi,

 ok, it's simply your playmaker utils that is not up to date, nothing to do with PlayMaker itself.

 Can update PlayMaker utils from the ecosystem, or tell me which addons you got from the ecosystem, maybe not all have been updated yet for 2018 support.




 Bye,

 Jean

2
Playmaker Help / Re: Collision event problem with jumping.
« on: July 20, 2018, 01:10:10 AM »
Hi,

 you need to cap the maximum velocity of your ball.

 you get the velocity, then you max it out with 430, and then you apply the velocity again.

Or your ball has a timeout that do not accept new collisions x seconds after one.


 Bye,

 Jean

3
Playmaker Help / Re: Core Gamekit/Pool Boss trouble
« on: July 20, 2018, 01:07:50 AM »
Hi,

 you can forward contact to me, and I'll take over with Brian to solve this problem.

 Bye,

 Jean

4
General Discussion / Re: Unity 2018 compatibility?
« on: July 20, 2018, 01:06:26 AM »
Hi,

 you don't need to modify the script, you either delete it all together ( cause it's not obsolete in vuforia 7.2.20) or you add PLAYMAKER_VUFORIA_7_2_20_OR_NEWER to your plaerSettings scripting symbols.

 Bye,

 Jean

5
Pre-release Discussion / Re: Playmaker Native Tweening Actions
« on: July 19, 2018, 11:27:26 AM »
Hi,

 You should apply for beta testing, then you can access the current beta which includes the native tweening actions ( they are really cool btw!)

 pm me and mention your gmail email, and we'll add you to the beta.

 Bye,

 Jean

6
Hi,

simply drop the Component onto the Action stack.

 https://www.youtube.com/watch?v=ERCw7CECOKc

 Bye,

 Jean

7
General Discussion / Re: Unity 2018 compatibility?
« on: July 19, 2018, 11:23:39 AM »
Hi,

 uhm yes I see, once the error is here, Unity doesn't let Editor scripts run and so It's too late, I don't have time to set internal scripting define symbols...

 two ways to go about this for now:

-  you add PLAYMAKER_VUFORIA_7_2_20_OR_NEWER to your PlayerSettings Scripting define symbols

or

- you delete the action VuforiaGetExtendedTracking

I'll try meanwhile to find a way to have one package for both vuforia, but it looks compromised unfortunatly.

 Bye,

 Jean

8
Hi,

ok, so in this screenshot, PlayMaker works, and I assume this is 1.9.0p4.  Can you upgrade to 2018 that very project ( make a copy and try on the copy), what happen then?

Bye,

 Jean

9
Hi,

 you either do this using GetProperty action, or you get the dedicated custom action GetBoxColliderSize from the Ecosystem.

 Bye,

 Jean

10
Hi,

 Can you paste these errors, thanks :)

you haven't confirmed how manual installed went, can you confirm? you don't need PlayMaker menu for this, simply install the package located in Assets/PlayMaker/Editor/Install/


 Bye,

 Jean

11
General Discussion / Re: Unity 2018 compatibility?
« on: July 19, 2018, 03:10:31 AM »
Ok,

 Updated the package, with a nice system I put in place to handle the various versions of Vuforia.

Please update the package, the action will be flaged as obsolete, and now Vuforia has a new Device Tracker system that's supposed to take over the extended tracking feature we had previously.

more infos here: https://library.vuforia.com/articles/Training/Extended-Tracking

If all is well on your side, I'll announce that release.

Bye,

 Jean

12
Hi,

 could you share the original project and the corrupted project, Pm me on this.

 We need to address this, it might be indeed because of something inside the fsm indeed.

 I'll raise this issue meanwhile so that we start looking for the issue.

 Bye,

 Jean

13
General Discussion / Re: Unity 2018 compatibility?
« on: July 19, 2018, 12:13:04 AM »
Hi,

 ok, so Vuforia and Unity don't really play well together when using the unityhub... that's not cool.

solution is here: https://developer.vuforia.com/forum/unity/updating-vuforia-version-when-using-unity-hub


and regards the error, indeed I can confirm that you need to delete the offending action while I learn the new way of doing it and provide a dedicated action for it.

 Bye,

 Jean

14
General Discussion / Re: Unity 2018 compatibility?
« on: July 18, 2018, 11:47:31 PM »
Hi,

 I think then that Vuforia:  v. 7.2.20 is the problem.

unfortunatly, updating vuforia fails on my computer so I can't test on that version.


also, in the steps, you really only need to install the vuforia package from the ecosystem, PLayMaker Utils is up to date on that latest package.


If you don't need extended tracking, simply delete that action and check if eveything else works while I find a solution to install the latest vuforia.

 Bye,

 Jean





15
Hi,

what are the yellow warnings, can you copy paste them?

 It all works fine here, so maybe the install went wrong and you need to manually finish the process.

 install the package manually, it's located in Assets/PlayMaker/Editor/Install/Playmaker.1.9.unitypackage.

 Can you import that and see what happens?

 Bye,

 Jean

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