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Messages - jeanfabre

Pages: [1] 2 3 ... 849
1
Playmaker Help / Re: Enum Wizard gives error
« on: Today at 09:36:10 AM »
Hi,

Ah, yes, haven't tested this on 2017, Will fix and update tomorrow first thing.

 Thanks for reporting this.

 Bye,

 Jean

2
Playmaker Tips & Tricks / Re: best pratice to update FSM vars?
« on: April 24, 2018, 08:30:28 AM »
Hi,

 A better way is to only get it when you need it, instead of every update.

 and if you cache the Fsmbool in a private variable, and find the fsmbool once, and then get its value on update, it will be a lot more performant and totally fine actually.


 Bye,

 Jean

3
Playmaker Bug Reporting / Re: Eco system problem
« on: April 23, 2018, 10:52:51 PM »
Hi,

 It should be fixed now.

 Bye,

 Jean

4
Hi,

 ok, could you extract that scene or make a repro case, and I'll have a look, or can you make screenshots or screencast, showing your fsm setup, your gameobject setup, etc?

your fsm is on that 2d sprite right?

 Bye,

 Jean

5
General Discussion / Re: Is playmaker part of upcoming may sale 😀
« on: April 23, 2018, 10:48:30 PM »
Hi,

 I am not sure what's the plan for sales, but for sure, keep an eye on this, it could indeed be part of the sales.

 Bye,

 Jean

6
Playmaker Help / Re: Detect multiple keys?
« on: April 23, 2018, 10:47:32 PM »
Hi,

I don't think there is a dedicated tutorial on this, but plenty of examples to check it out for sure.

For example check out the 2d platformer sample and how input is separated in multiple fsm.

https://github.com/jeanfabre/PlayMaker--UnityLearn--2dPlatformer

Bye,

 Jean

7
Playmaker Help / Re: Problem with Hash Table Concat
« on: April 23, 2018, 12:02:46 AM »
Hi,

 that should not make any difference, have you been able to solve this?

 Bye,

 Jean

8
Playmaker Help / Re: Problem with Hash Table Concat
« on: April 19, 2018, 11:42:52 PM »
Hi,

 it works here. Try with a fresh scene and two simple hashtables, if it works, then something is oddly setup in that scene where it fails.



Let me know if it still doesn't work, even on a simpler setup.

Bye,

 Jean

9
Feature Requests / Re: State Groups
« on: April 19, 2018, 11:31:29 PM »
Hi,

 If it was an easy add, it would be there already :) but the implications are very deep in how fsm handles routines, so yeah... not an easy task unfortunatly.

 Bye,

 Jean

10
Playmaker Help / Re: Detect multiple keys?
« on: April 19, 2018, 01:18:50 AM »
Hi,

 yes, it's important to understand that an fsm can only be in one active state at a time, so if you are using several input for the same outcome, it will be easier to have distinct fsm listening to each input individually, firing a common set of event to another fsm that doesn't know about the inputs but simply listen to these events.

 Bye,

 Jean

11
Playmaker Help / Re: {SOLVED} Photon Help Sync Variable to open door
« on: April 19, 2018, 01:10:16 AM »
Hi,

 good, I am glad I could help :)

 Bye,

 Jean

12
Playmaker Help / Re: Photon Help Sync Variable to open door
« on: April 17, 2018, 11:44:48 PM »
Hi,

 There you go. There will be two doors, that both players can open and close, and even when a player joins late, the door will adjust to the current state ( one could actually not animate the door opening, but straight away to to the open state, but that's cosmetic already)

link below:

https://www.dropbox.com/s/3wuacqaermt5nka/PUNDemoWorker.unitypackage?dl=0


 Bye,

  Jean

13
Playmaker Help / Re: Get Position of another object (using self)
« on: April 17, 2018, 11:39:10 PM »
Hi,

 yeah, GetPosition is working like that, it's Unity thing.

 If you want the position relative to another object, you either need that object to be the child of it, then it's position will be relative to its parent, or substract the world position of the object with the world position of the reference ( what would be the parent)

 Bye,

 Jean

14
Hi,

 create an FsmObject variable of type UnityEngine.MeshCollider and assign your gameobject to it, or use GetComponent action if you wanrt to do this at runtime:



then in SetProperty you can reference that FsmObject:



Bye,

 Jean

15
Share New Actions / Re: Mathf.DeltaAngle
« on: April 17, 2018, 06:29:45 AM »
Hi,

 I see, yeah, cool!

 Bye,

 Jean

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