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Messages - 4ppleseed

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User Showcase / Re: [40% Off!] Blackjack Pro! for Playmaker
« on: September 14, 2017, 01:28:25 AM »
Hi Graham, bit of a random question: could all of these games work using just Playmaker Arrays rather than ArrayMaker?

Playmaker Help / Re: galak z like UI element
« on: September 12, 2017, 12:47:09 AM »

You were right there is a tutorial on the official unity channel that helps me create my effect. (Creating a minimap system tutorial)

Here they show how you can send the render information from a camera to a UI sprite.
This gives the possibility to position the output wherever you want. And also to mask edges that you don’t want to display get cut off.

Thank you! This has helped me a lot. I am away for a couple of days so I will only be able to test this out when I am back.
I will post an update once I worked this method into my project!

Ahh cool, I wasn't sure if I was misremembering it, glad you found it  8)

Playmaker Help / Re: galak z like UI element
« on: September 11, 2017, 07:52:18 AM »
I half remember one of the official Unity tutorials does something like this. Have a look on their YouTube page. Maybe around the 4.2 or 5 update?

Playmaker Bug Reporting / Lock FSM stuck on one FSM
« on: September 09, 2017, 07:47:43 AM »
Hi, I used Lock on a FSM and now even if I turn it off and Lock another FSM the Lock keeps reappearing on the same/original FSM. Any ideas?

Sure, will get that into the next update. You can also hit Escape in that window to deselect the selected variable.


Playmaker Bug Reporting / Double Global Variables made
« on: September 01, 2017, 05:17:40 AM »
Hi, sometimes when you are making lots of Global Variables one after the other with a similar name there is duplication (see attached screenshot iF02 and iF04)...

I think its due to that little pause when you create a new Global? It seems to be writing it twice?

Suggestion: Can you make drop downs fold into more sections?

Is there a way to not have to scroll down every time you want to select an option at the bottom of Get Key or other long lists?

Suggestion: Can you make this space bigger on Global Variables?
It's so hard to click in that tiny gap at the bottom to make new Globals.


User Showcase / Re: Tetris for tutorial
« on: August 23, 2017, 12:42:17 AM »
Yep, a Match Three tutorial would be great  :D

I now understand all of the above except how to do one thing. Using the Array data how do I GET the object at position A1 to be able to delete it?

I know there is an object there as it has flagged A1 in the array (I guess using a collision trigger to set the INT to a number greater than 0?) but at the 'delete all matching rows/columns stage' - what's the best way to get the object at position A1 to be able to delete it?

User Showcase / Re: Tetris for tutorial
« on: August 22, 2017, 12:55:20 AM »
I was just trying to track GameObject position in an array and then check if there are three (or more) in a row, horizontally, vertically and diagonally and then using the Array reference - delete those matching Game Objects. Just simple Match Three style stuff really.

Lets say one block at a time falls down into a 4x4 grid and when we press a button they freeze and lock into a grid.

So the first block falls and we move it into the bottom left position: A1



Then two more fall and we lock them into B2 and C3, creating a diagonal three:



So, what I want to do is:

Add that these three game objects are in their positions to the Array as each one happens.

Check if there are three in a row after each one is in position.

Then delete the three gameobjects using the Array position data.

Does that make sense?  8)

Playmaker Help / Re: Array and Hashtable help please
« on: August 22, 2017, 12:41:29 AM »
I assume you already check this very basic intro to array and hash? It was quite helpful for me

Yes, I've watched that one, thanks.


 the best way to tackle arrays and hashtable is to start with no real purpose but just understand what that do.

In your case you should have already a mechanism that knows all the squares for a given piece right? I would assum each square is parented to the piece probably, so what you can do is that when a square is touching the ground, you send a event to its parent, and the parent is then responsible to destroying all it's squares ( including the one that fired the event)

does that make sense? I am not sure you need array and hashtables for this really.



Hi Jean, I didn't really have a game idea in mind. I just wanted to teach myself how Arrays/Hashtables work in Unity/PM.

The idea was, how do I track object position in a grid using an Array and then use that array data to destroy the object at a specific position? That is all I'm trying to do really.

Are you saying an Array is a bad way to do this? Should I just use Game Object triggers and Bools? Then a manager to track which Bools are in a line?

in the Tetris sample it actually does not record the position but it does add the objects to the list
You can find this on the prefab items (resources/Prefab)
in the add to array state it is adding each child object from the item in the right line(array)

On the 'Game Mangager' in the 'check row' state i just the amount(count) of the objects in each line (array) when there are 10, the line gets destroyed later.

This setup i made is quite intermediate usage, maybe you should look first into some simpler samples / tutorials.

You can find several tutorials on the user tutorial wiki page

Thanks, that makes a bit more sense about what is happening.

I tried to 'reverse engineer' your Tetris example but it's quite a hard thing to do in PM.

I think I've watched most of the PM Array tutorials available now. Maybe it was just a bad way to do what I planned?

Playmaker Help / Array and Hashtable help please
« on: August 20, 2017, 01:36:33 PM »
I've been trying to learn how to use Arrays this weekend and it's just not making sense in my head. I've looked at Jean's Match 3 example and djaydino Tetris example but I'm still lost.

Are they any good tutorials that cover this?

Something like, if Tetris pieces are falling and land, how do you record their position in an array and then use this data to delete the gameobjects that make up the pieces. Just that part and I think it will finally click in my head.

Thank you!  8)

User Showcase / Re: Tetris for tutorial
« on: August 20, 2017, 01:34:35 PM »
Would love a tutorial on this as I'm not really understanding how the basic Array stuff is working.

Action Requests / Re: Unity 5+ IAP and Ads actions
« on: July 21, 2017, 08:35:29 AM »
I'll test the Apple restore for you once up on Github  8)

Action Requests / Re: Unity 5+ IAP and Ads actions
« on: July 20, 2017, 12:31:44 PM »

How this going guys?  :-*

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