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Messages - sebaslive

Pages: [1] 2 3 ... 36
1
Playmaker Tutorials / Re: ArrayMaker Tutorials for All! (5th UP!)
« on: November 19, 2017, 10:26:07 AM »
Unfortunately through updates some of the files become non fuctional but thanks to djaydino on making a tutorial based on the newer version of arrays. I would say though that I still find benefits of using arraymaker vs the arrays that come with playmaker as there are still more actions available in arraymaker that aren't yet available in the arrays that come with playmaker.

2
Share New Actions / Restart Sequence Events
« on: October 12, 2017, 05:38:18 PM »
Pretty simple script, if you want to reset the sequence event, you set the bool to true. I am not sure if something like this exists but I needed to restart a sequence if a condition happened.

Has the option to restart a sequence.

3
Action Requests / Re: Actions for the Oculus Touch? (solved, we got'em)
« on: August 16, 2017, 11:30:19 AM »
Anyone that is having errors on 2017 version with oculus. The code in OvrOverlay is currently not working.

Replace the OvrOverlay file attached with the one in your project.

This is a temporary fix until Oculus gets the latest version working.
If you have any questions please let me know!

4
User Showcase / Re: Oculus Touch Playmaker - Toolkit [Asset]
« on: August 16, 2017, 11:28:49 AM »
Sorry Mulbin, it was designed for 5.6 and above.

Additional note.
Anyone that is having errors on 2017 version with oculus. The code in OvrOverlay is currently not working.

Replace the OvrOverlay file attached with the one in your project.

This is a temporary fix until Oculus gets the latest version working.
If you have any questions please let me know!

5
Action Requests / Re: Actions for the Oculus Touch? (solved, we got'em)
« on: August 10, 2017, 07:45:48 AM »
Hey  Mulbin,

I believe it only works on the latest versions mostly because of the new openvr and oculus api.

6
Playmaker Help / FsmEvent vs Event for EventTypes on Unity
« on: July 13, 2017, 10:11:08 AM »
I was wondering what is the equivelant of Event.current.type == EventType.Repaint for playmaker? Since regular unity events can't be used.

Thanks!

7
Oculus Toolkit is launched! http://u3d.as/QT5

Thanks for all the testers involved!

8
VR Help / Re: Steam VR Playmaker Toolkit - Help Board [VIVE]
« on: June 29, 2017, 12:50:07 PM »
The New steam VR 1.2.2 seems to fix the last issue and does work with the toolkit.

9
Absolutely, as the Samsung gear is also a big player in the vr department and the new gear controller is great. There will be actions coming for it as well.

10
Hi, not yet. This works with the oculus touch controller and oculus remote.

11
User Showcase / Oculus Touch Playmaker - Toolkit [Asset]
« on: June 13, 2017, 03:22:30 PM »
Oculus Touch Playmaker Toolkit

The second toolkit that matches the Steam VR Playmaker toolkit. This is the complete package for all Touch actions and needs. It was designed for simplicity and ease to jump in and get started right away without a need to read a manual (even though it comes with one!)


Unity Store

Important: requires playmaker version 1.8.1 or greater!
Important: requires OVR!

Features

-Extensive Custom Actions
-Demonstration Scene
-Full Documentation
-Detailed FSM and Actions
-Custom Models


Example Scene demonstrates how to use the most popular Oculus VR scripts in custom actions.

-Finger Detection.
-Guiding third person character.
-Throw Objects.
-Set up a shooting weapon.
-A boxing machine that allows you to test your speed.
-Firing targets.
-Rumble Controllers.
-Switching between controllers.
-Dual wielding Guns or Boxing gloves.

http://www.frametalestudios.com/oculus-playmaker-toolkit

Any questions or comments, please post here or send an email to frametaleinfo@gmail.com with subject line "Oculus Playmaker vr Toolkit"

12
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: June 12, 2017, 02:48:37 PM »
For anyone having trouble with the latest Unity v5.6 and Steam 1.2.1

Quote
The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers). To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.

Edit: Also, the update poses script has to be changed. Replace it with the one attached. That should work. Hopefully steam vr and unity become compatible again soon with a future update. If not, there will be changes to the toolkit to accommodate the new player prefab. If there are any problems, or questions, please let me know!

13
VR Help / Re: Steam VR Playmaker Toolkit - Help Board [VIVE]
« on: June 12, 2017, 02:47:45 PM »
For anyone having trouble with the latest Unity v5.6 and Steam 1.2.1

Quote
The current beta version of Unity 5.6 breaks the normal operation of the SteamVR_UpdatePoses component (required for tracked controllers). To work around this in the meantime, you will need to manually add the SteamVR_UpdatePoses component to your main camera.

Edit: Also, the update poses script has to be changed. Replace it with the one attached. That should work. Hopefully steam vr and unity become compatible again soon with a future update. If not, there will be changes to the toolkit to accommodate the new player prefab. If there are any problems, or questions, please let me know!

14
Action Requests / Re: Actions for the Oculus Touch?
« on: June 03, 2017, 05:18:45 PM »
Hey All, thank you everyone! We are no longer looking for testers but we really appreciate everyone that was able to test the actions!

15
VR Help / Re: Steam VR Playmaker Toolkit - Help Board [VIVE]
« on: May 09, 2017, 08:12:30 AM »
Yes this was the same problem, glad you were able to get it!

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