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Messages - Dan

Pages: [1] 2 3
1
Playmaker Help / Re: Application Quit
« on: July 09, 2017, 10:17:41 PM »
Oh ok, thanks for doing that. I was mostly trying to understand the naming convention on the files. Wasn't sure if it would be best to only run the version of Unity associated with the latest release of playMaker. Right now it's really not a big deal but I'm getting closer to starting a large project and want to make sure I'm handling updates correctly as we move forward.

2
Playmaker Help / Re: Application Quit
« on: July 09, 2017, 10:23:11 AM »
Ok, sounds good. All I did was install Asset Hunter 2, and did not remove files. I'm thinking it is probably not related to the crash.

With playMaker, when it has the Unity version in the file, does that mean it will only work with that version? Or does it mean it was only tested with that version?

3
Playmaker Help / Re: Application Quit
« on: July 09, 2017, 01:32:18 AM »
I've had all the fun I can handle for one night. I started over with Unity 5.4.5f1, so it matches the playMaker version. I installed one more thing, Asset Hunter 2. Did a build and right away it crashed.

4
Playmaker Help / Re: Application Quit
« on: July 09, 2017, 12:42:26 AM »
So I'm thinking the problem is the Unity version. I created a project in Unity 5.4.5f1 (64-bit), and everything works great. No crashes when hitting escape in the enabled mode, or with re-sizable windows. Looks like the lesson for me here is to only use the Unity version listed on the playMaker file. Unfortunately playMaker is already two versions behind the current one, and 2017.1 is launching soon.

5
Playmaker Help / Re: Application Quit
« on: July 09, 2017, 12:03:49 AM »
I don't know how to do the export you're asking for. When I click Export Package it just freezes up for half a minute then nothing. I will have to read up on how to do it.

Win 10
playMaker: Unity5.4.PlayMaker.1.8.4.f5 (this is the entire file name)
Unity 5.6.1f1

The playMaker file name shows the Unity version, followed by the playMaker version. It is designed to work with Unity 5.4 but I think it's the latest.

6
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 10:58:57 PM »
I think it may be because if Display Resolution Dialog was enabled, then you hit ESC to exit configuration. Perhaps that is the conflict.

7
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 10:53:53 PM »
Ok, so I created a new project with the same imported assets and had exactly the same problem. The new project did not have version control.

However, with some testing I did find the culprit. Under the Standalone Player Options, the Display Resolution Dialog dropdown must show Disabled. So as long as I don't want to enable that for players then I should be good to go. It would be nice to learn why that happens and get it resolved. Thanks for your help, I greatly appreciate it.

8
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 10:17:05 PM »
Here's the really odd thing. I did the same thing the other day on a different project, using ESC key to exit the game. It is setup the same way, only using system transition. I just ran the scene on that and it works fine. Same version of Unity, the only difference is I'm version control on the project that keeps crashing when I hit ESC. I'm wondering if that is causing a problem.

9
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 10:04:27 PM »
Sure no problem. I don't have much in the scene yet, just getting started. The ThirdPersonController is from the Standard Assets, Ethan character. I removed the ThirdPersonController from the Hieracrchy, did a new build and the same result.

10
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 09:46:47 PM »
Sure, screenshots attached with states one and two.

11
Playmaker Help / Re: Application Quit
« on: July 08, 2017, 09:39:45 PM »
Hello,

I changed to a self made transition but the problem is still there. I attached a screenshot from the crash dump. Something about not having appropriate access to a virtual address.

12
Playmaker Help / Application Quit
« on: July 08, 2017, 04:23:15 PM »

Having problems with Application Quit. I may be setting it up wrong. This is what I did:


1. FSM on Empty Game Object.


2. Listener State: Get Key Down; Key Escape; Send Event Application Quit. (Used the System Event for Application Quit transition)


3. Quit the Game State: Action - Application Quit.


Testing in the editor, it fires without a problem when I hit the ESC key. When I play test it, it crashes every time. Any ideas? Wrong setup?




13
VR Help / Re: Samsung Gear VR
« on: December 19, 2016, 07:37:31 PM »
Unfortunately, no time to work on it. My employer is getting 97% of my time; I need a new job  :)

14
Playmaker Help / Re: Ecosystem 0.4.8 Errors [IGNORE]
« on: November 13, 2016, 10:54:46 PM »
Ok, thanks for having a look Jean.

Dan

15
Playmaker Help / Re: Ecosystem 0.4.8 Errors
« on: November 12, 2016, 11:07:34 PM »
Hi Jean,

ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:665)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:306)
UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:340)
UnityEngine.GUILayout.BeginArea (Rect screenRect) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:322)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1955)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:811)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1128)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


NullReferenceException: Object reference not set to an instance of an object
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_SetUpSkin () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:664)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1109)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


Those are the first two out of 174.

I downloaded and installed:

Download package for Unity 4.x and Unity 5.x

EcosystemBrowser Package

from
https://hutonggames.fogbugz.com/default.asp?W1181



From GitHub I didn't do anything with those files yet, just downloaded. It was:
https://github.com/jeanfabre/PlayMaker--Unity--UI


Thanks,
Dan


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