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Messages - jess84

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1
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: August 29, 2016, 07:17:40 AM »
Cool, thanks.

I'll have a play around with it, see if I can get what I need from Get/Set properties.

Shame such a cool 3rd party pack hasn't gone for full/official PM support :/

2
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: August 14, 2016, 04:22:16 AM »
Are these actions going to be updated?

I just bought the pro version without realise playmaker support for it was dead  :'(

3
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 09, 2016, 03:53:25 PM »
Argh. I'm not going to submit all of these errors.

There's 52 of them. I started copy/pasting them invididually, manually into the 'submit a bug' form for Playmaker, got through the first ten then reach the character limit!! (which then leads to more errors in the console "String too long for TextMeshGenerator. Cutting off characters.
UnityEngine.GUIUtility:EndGUI(Int32)"

I give up.

This is what I got from the console before giving up. Sorry I won't be submitting them as bugs, I really don't have time.

Code: [Select]
get_actions: Fsm not initialized: Null
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:548)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

get_fsm: Fsm not initialized: Animate Onscreen
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmState:get_Fsm() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:483)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:775)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


state.Fsm == null
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:783)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Error Loading Action: Animate Onscreen : HutongGames.PlayMaker.Actions.HOTweenVector3 : start
System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.ActionData.GetFsmVector3 (Int32 paramIndex) [0x0000d] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1553
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00143] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:988
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Error Loading Action: Animate Onscreen : HutongGames.PlayMaker.Actions.HOTweenVector3 : end
System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.ActionData.GetFsmVector3 (Int32 paramIndex) [0x0000d] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1553
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00143] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:988
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Error Loading Action: Animate Onscreen : HutongGames.PlayMaker.Actions.HOTweenVector3 : result
System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.ActionData.GetFsmVector3 (Int32 paramIndex) [0x0000d] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1553
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00143] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:988
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


Error Loading Action: Animate Onscreen : HutongGames.PlayMaker.Actions.HOTweenVector3 : duration
System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.ActionData.GetFsmFloat (Int32 paramIndex) [0x0000d] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1483
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x000c7] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:972
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


Error Loading Action: Animate Onscreen : HutongGames.PlayMaker.Actions.HOTweenVector3 : SpeedBased
System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.ActionData.GetFsmBool (Int32 paramIndex) [0x0000d] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1519
  at HutongGames.PlayMaker.ActionData.LoadActionField (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00105] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:980
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


Field (System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x000e6] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:976
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.FsmState state, Int32 actionIndex) [0x00207] in c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:903
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:908)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()



state.Fsm == null
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:783)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:741)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:555)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

4
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 09, 2016, 03:43:38 PM »
5.3.1

And yes, they were gameobjects that I spawn - they are not in the scene by default, hence wanting to store them as global gameobject variables.

Again, 5 identical states for 5 gameobjects, done in exactly the same one - error was reported on one only.  It didn't occur straight away when creating that FSM, it happened a lot later and without me actually changing anything to do with it.

5
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 09, 2016, 06:00:39 AM »
Is there a way of exporting errors from the console log? Or do I have to copy/paste them individually?

They're mainly things like;

Code: [Select]
get_actions: Fsm not initialized: Null
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmState:get_Actions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:548)
HutongGames.PlayMaker.Fsm:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1128)
HutongGames.PlayMaker.Fsm:Preprocess(MonoBehaviour) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1118)
PlayMakerFSM:Preprocess() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:216)
HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks:OnPostprocessScene() (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:34)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

And are all generated when making a build. (if I clear on Unity start-up, they only reappear when I create a new build). It doesn't seem to be affecting my build in any way though.

6
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 09, 2016, 05:51:59 AM »
The error box is new in 1.8, trying to pre-emptively warn you about scene references that will be lost when you close the project.

Globals are project assets (like prefabs) so cannot save references to scene objects; the reference will be lost next time you open the project. So you need to find the scene object at runtime and store it in the global variable.

If you're seeing a case where the error is shown where it shouldn't be, please double check that the global doesn't contain a reference to a scene object at edit time. If it doesn't and you're still getting the warning, let me know.

I'll double check here also that the error is only shown when it should be...

Nope, it was definitely referencing a global variable. I had 5 states doing exactly the same thing, but referencing different global variables. Only one of which was causing an error.

I deleted the global variable and created it again, and that has gotten rid of the error. I'll add a bug report should it reoccur.

I'll also look at logging the errors on 5.3/1.8 beta over the weekend.

7
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 07, 2016, 05:31:17 PM »
I've got it to go away by deleting the global variable, and recreating it.  Don't know if this is temporary though.

8
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 06, 2016, 06:30:28 PM »
Oh, and to kind of answer the original question, it doesn't seem to actually cause a problem for me when running a build.

9
Playmaker Help / Re: Prefab and Scene Object Issue
« on: January 06, 2016, 06:29:31 PM »
I've been getting this too, randomly, since updating to Unity 5.2. :(

It doesn't make any sense, as we're both using a global variable and not referencing a scene object! 

In my case, I have one FSM with 10 actions doing the same thing - but only 1 of the 10 is giving that error.

Things in general are pretty broken in Unity 5.2/5.2 with PlayMaker, even using the 1.8 Beta as recommended. :(    (So many errors on play, not related to my FSMs or setup, but about PlayMaker itself)


10
Playmaker Help / Re: Photon + ArrayMaker - syncing an array
« on: November 16, 2015, 04:03:01 PM »
Hi,

Would it really be that problematic?  All I'd want was: On Array Change - Make sure all players see that change.

On the surface, it sounds pretty reasonable.

My problem at the moment is that if a player uses ArrayList Add, then I have to send network messages to the other players AND the text of what has changed, and then update the array on all players. That seems pretty inefficient and prone to problems.

Array Lists are awesome, but I just can't figure out a good way to share this with all players. (If I've got a bunch of strings on the array, I don't see how Room Properties is an adequate solution)

11
Playmaker Help / Photon + ArrayMaker - syncing an array
« on: November 14, 2015, 12:02:36 PM »
Hi,

So I'm working on a scene with multiplayer gameplay, and I'm using Photon. Everything is sync'd and working properly.

I'd like to have a object with an Arraymaker array on it, and use that to keep track of an array list. What's the best way of making sure that the array is updated on all clients when the array list is added to / has an item removed. (which could be from any of the 4 players connected)

I don't really want to be sending messages / RPC calls to all players, as that will get complex and messy - is there a way of doing this?


12
Playmaker Help / Re: Game Analytics - Playmaker action error
« on: October 28, 2014, 04:22:21 PM »
I had a long conversation with them after about the 3rd release they put out... they actually admitted that they hadn't done even a smoke test on playmaker integration on the version that they released! They said that they'd pass on the information to the relevant person so that playmaker action tests would be included in testruns for future releases.

I guess they just didn't bother :/

13
Playmaker Help / Re: Game Analytics - Playmaker action error
« on: October 28, 2014, 03:51:43 PM »
I can't answer that, but I would say never expect to update GA and for the playmaker integration to work.

Every one of the last 4 updates (I guess in 6 months) has majorly broken things. Usually they're really slow to acknowledge the problems and fix. (and it's then pushed to Jean to fix for them  ;) )

14
Playmaker Bug Reporting / Re: Get FSM State doesn't return correct FSM
« on: October 28, 2014, 03:29:08 PM »
Ah, yes, it does work correctly if I clear the FSM Component entry.

I didn't realise that was what it was for, I actually dragged the gameobject onto that window, rather than a playmaker FSM from the inspector window.

15
Playmaker Help / Re: Mouse pick tutorial trouble
« on: October 23, 2014, 12:50:03 PM »
What about if you put the terrain object on a layer? (and then use the layer mask to specify)

Also, does the terrain have a collider?

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