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Messages - Hoesterey

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1
Playmaker Bug Reporting / FSM Not Preproccessed On PS4
« on: October 05, 2017, 12:46:37 PM »
We are getting a message with all our fsms that they are not preprocessed when running on PS4.  What can we do to fix this issue.

We are running unity 5.6.1p1

2
General Discussion / Re: Enter called twice before exit.
« on: August 25, 2017, 10:52:52 AM »
Thanks for the reply it was on our side.  We had an async loading issue where two FSMs were loaded at the same time running.  Thanks for the pointer.


3
General Discussion / Enter called twice before exit.[SOLVED]
« on: August 24, 2017, 10:45:33 PM »
I can't submit a bug report due to the window crashing when I try.

Enter is called twice on a node before it exits!

I proved this with the commented out code below:   
Expect that enter is not called twice.
public override void OnEnter()
        {
            //if (!m_Entered)
            //{
                DialogueManager.PushStatementToDialoguePanel(m_LevelEvent);
                DialogueManager.StatementFinishedEvent += OnStatementFinishedEvent;
            //}
        }

        public override void OnExit()
        {
            //m_Entered = false;
            base.OnExit();
        }

1st Call callstack:
1st call
UnityEngine.Debug:Assert(Boolean, String)
TribeSDK.TribeLevel.Playmaker.PushDialogueToPanel:OnEnter() (at Assets/TribeSDK/Code/Level/LevelEvent/TribePlaymaker/Dialogue/PushDialogueToPanel.cs:31)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2603)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2561)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2489)
HutongGames.PlayMaker.Fsm:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1796)
PlayMakerFSM:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:478)


2nd Call callstack:
UnityEngine.Debug:Assert(Boolean, String)
TribeSDK.DialogueSystem.DialogueManager:PushStatementToDialoguePanel(LevelEvent) (at Assets/TribeSDK/Code/Dialogue/DialogueManager.cs:636)
TribeSDK.TribeLevel.Playmaker.PushDialogueToPanel:OnEnter() (at Assets/TribeSDK/Code/Level/LevelEvent/TribePlaymaker/Dialogue/PushDialogueToPanel.cs:32)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:201)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2603)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2561)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2489)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2619)
HutongGames.PlayMaker.Fsm:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1865)
PlayMakerFSM:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:509)




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