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Messages - DennisJensen

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1
Action Requests / Re: Steam / Steamworks.net / Steam SDK
« on: October 30, 2017, 02:06:00 AM »
Very helpful thank you so much :)

2
Action Requests / Steam / Steamworks.net / Steam SDK
« on: October 27, 2017, 02:28:49 AM »
Hey Guys,

I wanted to ask if anybody worked with this or created actions for it? I really think it's something that is needed, since a lot of games are going to steam and it increases your changes of being seen.

I know there are some actions, but they seems a bit buggy. Here is the link:
http://hutonggames.com/playmakerforum/index.php?topic=8464.msg72165#msg72165

We are going to use it for our game as well. So we are really interested in getting this working somehow. I haven't looked into the actions yet though.

3
Playmaker Help / Re: Player goes through the floor
« on: September 27, 2017, 08:10:26 AM »
Thank you,

I think we have plenty of stuff right now we need to look into, since the game is also launching soon on steam in closed Alpha :)

4
Playmaker Help / Re: Alternative to XML xPath / Porting to consoles
« on: September 27, 2017, 08:09:40 AM »
@jean

No worries we will figure it out :)

5
Share New Actions / Re: Rewired (polling) Actions
« on: September 27, 2017, 06:26:20 AM »
Hey Guys,

So I looked at the example files how to assign joysticks based on button press.

Does this work with playmaker actions as well? Since I'm unable to find the joystick.GetAnyButtonDown

I would like to use this in a way where the player presses "A" and then joins, but it can be two players on keyboard and two on joysticks.

Cheers
/Dennis

6
Playmaker Help / Re: Alternative to XML xPath / Porting to consoles
« on: August 25, 2017, 01:17:25 AM »
Sorry about the slow response, we are going to showcase our game at PAX so there is a lot at the moment.

We tried to choose full .net 2.0 but with no result, we still get the same error.

I will see if I can get a answer from MS, I just wrote them a email.

Cheers

7
Playmaker Help / Re: Player goes through the floor
« on: August 25, 2017, 01:01:03 AM »
@Terri
Yeah that could also be a solution, but currently we don't see the bug anymore, which is great :) So I don't think we need to do that.

Regarding the smoke trail, yes that's something I have been thinking about too. Thanks for the input.

8
Playmaker Help / Re: Player goes through the floor
« on: August 21, 2017, 02:52:40 AM »
We just had a weekend filled with testing and lowering the max fixed timestep solved the problem since now it can't skip a frame, however if it does lag the whole game is in slow motion :) So we just need to keep it optimized :D

9
Playmaker Help / Re: Alternative to XML xPath / Porting to consoles
« on: August 15, 2017, 07:38:31 AM »
Sorry about the late reply.

I been so busy. This is the error that we get.

I will test it out as with Nintendo as soon as we get the dev kit, but it sounds promising, I was worried I had to rewrite it all.

10
Playmaker Help / Alternative to XML xPath / Porting to consoles
« on: August 10, 2017, 01:12:49 AM »
Hi guys

We been using dataMaker XML, and we just tried for fun if we could port our game to X Box.

We didn't think about this, but it makes sense that you can't store a XML file, it also gives a error about the xPath. It's a issue since we store progress and unlucks using XML files. Is there a alternative? In my mind we could maybe just use plain text, but would the xPath then work? Or do I have to do something differently entirely?

Also we are going to port the game to Switch, and in my mind it's going to be the same problem.

11
Playmaker Help / Re: Player goes through the floor
« on: August 10, 2017, 01:07:21 AM »
Guys sorry about the late reply. It's been busy, phew...

@tcmeric:
The script you forwarded didn't work in this case since we don't use a rigid body. But I played around with the time settings and the biggest issue is that it could skip a series of frames, by lower the "maximum allowed Timestep" it resolved the issue, but if you run the game on a bad computer everything will be in slow motion. Not sure what to do about that. Since we can't control if people set their settings on high and then run 20 fps on a bad computer. It would be a problem for our Online multiplayer part.

@jeanfabre:
Hmm... I do have a bit of a treshold but I'm positive it's because if there is lag it doesn't detect the hit, it goes through it in one frame I guess. It's always been a problem we used rigid bodies before it was the same.

Regarding late update , there is no setting for it in ray casting but I think I read that it was always late update?

Thanks guys :)

12
Playmaker Help / Re: Player goes through the floor
« on: July 29, 2017, 12:58:45 PM »
We are using pools, but i will have to Check if we sat it up correctly for the cannonballs

There is no rigid body on the player, but great inputs I will look into them tomorrow and return  :)

13
Playmaker Help / Player goes through the floor
« on: July 29, 2017, 04:39:28 AM »
Hi Guys,

We are making our game KnightOut, and a fustrating bug I been dealing with is that the player can go through the floor causing the player to disappear and not respawn, which means it's game breaking.

I'm using raycasting for the player control. Which works really well.

The bug comes when the game is struggling with preformance. I think it has something to do with the quality of the physics. It doesn't happen if the computer runs the game smoothly.

We played our game live and the bug came, you can see it in this video, it also shows how the game plays out. When a lot of cannons ball are in the scene it gets laggy, maybe that's also something I should improve.

http://www.youtube.com/watch?v=YRqUFwwglU4&t=115m0s

I'm a little bit lost here, any suggestions will help a lot.

Cheers
/Dennis

Edit:
Btw. I know it's not a playmaker problem but rather a Unity problem.

14
User Showcase / Re: We are crowdfunding KnightOut - 100% Playmaker :)
« on: July 28, 2017, 03:50:46 AM »
It's over we reached about 30k (200%) and our second stretchgoal is so nice.

@Jean
Thank you I will keep it in mind

15
User Showcase / Re: We are crowdfunding KnightOut - 100% Playmaker :)
« on: July 24, 2017, 07:47:28 AM »
@jeanfabre:
Yes we do.

@tcmeric:
Thank you for backing :) It means a lot.

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