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Messages - desktopdaydreams

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Just in case you folks are interested we've just launched our Kickstarter!

We're also on greenlight!

2
Thanks Lane!

Yep lighting is a big aspect of the atmosphere we're trying to create. They'll still be a lot tweaking yet but you can see where we're heading.

Thanks again for taking the time to read and comment, means a lot!  ;)

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Hi Folks,

Thought we’d post some of screen grabs from our current project The Corridor: On Behalf Of The Dead.

It’s an atmospheric first person sci-fi horror adventure, set within the mind of a suspected killer. We’ll also be including the Oculus Rift in the design .

Playmaker is allowing our designers and artists to visually script much of what we're created so far, leaving our coders free to...well..drink more coffee!

Its at a proof of concept stage, creeping into pre-alpha, but would love to hear any comment or thoughts :-)

Thanks for taking the time to read and if you want our blog has just gotten going over here !

Cheers,
-Tim

The Janitor’s Room



Cellar Storage



The Warehouse



The Study





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Hi Jean!

Many thanks for the reply. We actually ended writing a small action to handle it. It basically just tweens the volume from one value to another over time.

Thanks for the prompt reply though  ;)

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Playmaker Help / Fade an audio Source to a specific voulme over time
« on: April 03, 2014, 02:36:15 AM »
Hey Folks,

I've been hunting around the forums for a solution to this but can not seem to find a definitive answer.

What we're hoping to do is control the volume of an audio source over x seconds.

An an example, a player camera fades in over time and we want to bring up an audio sources volume form 0 to say 0.5 over 0.5 of a second.

Has anyone come up with a solution to this or will we need to write something custom to handle it?

Thanks for taking the time to read and great work on Playmaker! :)

Best,
Tim


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