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Topics - MAX_POWER

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Playmaker Help / Ragdolls and pausing with TimeScale
« on: April 09, 2018, 05:55:12 AM »
So I'm trying to use Scale Time 0 to set pause. After unpausing and setting timescale back to 1 the ragdolls fly all around the place.

I've tried setting Adjust fixed delta time on and off and disabling gravity but no help.

Does anyone know how to fix it? Thanks.

Action Requests / Timed activate game objects
« on: February 19, 2018, 07:40:33 AM »
Hi. Would be cool to add a delay option to ActivateGameObjects
/ActivateMultipleGameObjects script. Would save time from doing unnecessary steps. Anyway this could be added? Thanks.

Action Requests / Clearing a generic list. [SOLVED]
« on: February 11, 2018, 05:17:20 AM »
I'm using the TriggerEventOncePerObject.cs script and it's using a generic list. (List<GameObject> alreadyHit = new List<GameObject>();)

Is there a way to clear this list with another action in another state? I know it should be as easy as alreadyHit.Clear(); but I don't know how to create an action like that. Or is there a way to already do it somehow? Thanks.

Action Requests / Environment ambient settings
« on: January 29, 2017, 09:59:26 AM »
Couldn't find an action to change environment ambient settings. There's one for changing skybox and fog settings. I would need to change ambient source mode and ambient colors. Thanks in advance!

Playmaker Help / Getting a key from input manager to string
« on: January 28, 2017, 08:29:31 AM »
Is it possible to get a key from unity's default input manager to a string? I would need to know what button has player set to for example Fire1 in the launch panel and print that to a string but is it possible? I know it's not possible to change the button in runtime but is there a way to even know what the button is.

Edit: Found an earlier thread from 2013 and it wasn't possible then, so probably it's not possible now. Does anyone know any workarounds?

Action Requests / Accessing and Modifying Material parameters[SOLVED]
« on: November 30, 2016, 02:44:17 PM »
Hello. Could somebody do a enable keyword action. I would need to add a texture to a material at runtime but can't get it work without this action. Thank you.

Playmaker Help / Set property to multiple children.[SOLVED]
« on: November 13, 2016, 09:15:10 AM »
Hello. I have multiple characters with multiple skinned mesh renderer children and I need to access their cast shadows properties. I need to update those characters time to time so I can't access the skinned mesh renderers by draggin and setting the property for each one of them. Is there a way to change cast shadows properties from all children of an object? Basically I need a way to send to the parent object a command to change the cast shadows property of all children objects. Any way to do this? Thanks.

Playmaker Bug Reporting / Animator Ik Goal not working?
« on: October 29, 2016, 05:40:41 AM »
Hello. I just updated Playmaker from version 1.8.0f43 to to newest and now it seems that animator IK goal isn't working anymore. When trying to change the weight on fly it doesn't change. Only works when setting the weight at the start. I had previously the animator package downloaded from your site. I didn't get any errors when updating playmaker and it removed old animator actions just fine. All other animator actions seem to work just fine. Unity version 5.3.4f1. Any idea? Can't post any demo of it and now I have to revert back to old one.

Playmaker Bug Reporting / Events get changed to a template event.
« on: April 17, 2016, 08:35:23 AM »
This bug has been happening some time to me and it's quite annyoing. I don't really know how to reproduce it but what happens is some of my FINISHED events get changed to another name from a template.

So I have a template for all my lights which have a Light off event in it. I've got about 20 lights which all use this template. Then somehow playmaker renames from totally different objects FINISHED events to Light off event. This can happen to several different objects FSMs. It happens randomly sometimes and I don't know how to reproduce it.

Edit: I think it happens if I make a build. After that thinks go weird

Action Requests / Set Is Kinematic to all children.
« on: December 01, 2015, 12:44:14 PM »
Couldn't find an easy way to set Is Kinematic from Rigidibodies to all children. Example: Characters have a ragdolls and enabling/disabling kinematic from all rigidbodies that are children of the characters could be set by running one state from the character's fsm. I need to change the skeleton once in a while so I can't really set all the objects to be specific. At the moment I have FSMs to turn kinematic on in every bone that has the rigibody component and then use broadcast all global event. The problem is everytime I change the skeleton/character I need to copy paste the FSMs. Let me know if there is a way to do it already thanks.

Playmaker Help / Best way to make options and controls?
« on: December 01, 2015, 01:18:37 AM »
Hello. Can someone recommend the best way for doing options for basic stuff (setting resolution etc.) and controls. I'm making a 3d first person game and player should be able to change buttons in the menu and during gameplay. I've found cInput with playmaker actions and Actions for CNControls pack from asset store. Can someone recommend which one is better or if there is a better way to do it. Does the new version 1.8 have some actions for settings if so I could just wait for an update? Thanks.

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