Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Sonic Punch Studio

Pages: [1]
Action Requests / AdMob actions
« on: November 22, 2013, 12:49:54 AM »
Hi there guys, I've recently purchased and integrated an AdMob plugin from and while it was integrated successfully I now run into a problem of not being able to full control it due to my lack of programming experience.

What I want to do is to be able to hide an ad banner when certain events are triggered (such as pressing a button or entering into another scene). There are other things that can be done with AdMob (as described in the integration guide:, and I was wondering if anyone could help me in this area.

Other sepcifics: AdMob already works above Unity 3.2 (I currently run Unity 3.5.6f4 and investigating into upgrading 3.5.7 to see if anything breaks) and the plugin I purchased is universal to both Android and iOS. If there's any additional information required I'm happy to provide it.

- Damien

Android Help / Posting scores via Facebook/Twitter
« on: November 19, 2013, 06:39:58 AM »
Hi there guys, how ya'll doing?

I'm currently looking for ways for players to be able to post scores from an Android game on their Facebook and/or Twitter feeds. A search through the Playmaker forums made mention of the Prime31 Unity plugins and I've also found additional social networking plugins at

As far as Prime31 go, so far I've only found custom actions that can only be used on an iOS game ( - however there are none for the Android platform :(

Unless I'm typing in the wrong search terms, are there any Android Playmaker actions that interact with either the Prime31 or the Neatplug Facebook/Twitter plugins? Any help is appreciated as I need to integrate those social networking functions very soon.

- Damien

Hi there guys! You may have seen a certain "2ndBrother" guy lurking around the other parts of the forum asking questions about Playmaker - that guy is me!

My name is Damien Tsui, founder of Sonic Punch Studio and also the one-man-game-development-army behind it.

I am pleased to announce that my first commercial game, Bubble Virtuoso, is finally released and available on Google Play!

Bubble Virtuoso is game of speed and reflexes as you aim for that high score while popping waves of bubbles in numerical ascending order.

PlayMaker was used in almost all facets of the game including logic, UI and even my own personal asset pooling solution. Starting with absolutely no programming experience at all, the completion of Bubble Virtuoso was an arduous 10-month journey.

To read up on my game dev. journey: Development Post-Mortem

Huge thanks to the PlayMaker commununity (especially JeanFabre, who helped me out on a couple of occasions) - without this community I wouldn't be able to complete my game!

- Damien

Playmaker Help / RE: Device Vibrate action
« on: April 12, 2013, 01:51:36 AM »
Hi there guys! I've been looking into the Device Vibrate action here at the forums and noticed there were mutterings about a specific script or something on that line that is preventing apps from being accepted into stores.

The posts I've looked up:

The action DeviceVibrate.cs caused unity to add the vibrate line to the android manifest even though it was never used. This got us refused from the Nook and Kindle stores originally. Just deleted it and all was good.

So last week we we're getting our app refused from the Nook store as the line <uses-permission android:name="android.permission.VIBRATE" /> was being generated by Unity in the androidManifest.xml and vibrate is not allowed on the nook (or Kindle either).

Turns out just having DeviceVibrate.cs in the actions folder causes this, you don't have to have used it.

So delete it and Unity automatically removes it on build. You can check in the stagingArea folder in your Main project folder.

Hope this helps.

(... Okay just noticed they were from the same author.)

But just in case, is it safe to include this action as-it-is in an Android app being distributed in a store such as Google Play?


Playmaker Help / Block/Unblock Touch Input Globally
« on: November 26, 2012, 12:44:49 AM »
Hi there, 2ndBrother here again with a help request~!

I'm currently working on a game prototype which requires touch input to be disabled globally (meaning touching on other objects that has the Touch Object Event action should not do anything) when satisfying a condition. I've tried searching the action lists and the forums but can't seem to find an answer.

Any help and/or suggestions will be greatly appreciated!

- 2ndBrother

Playmaker Help / Action to clear all objects on screen
« on: October 09, 2012, 11:28:31 PM »
Hi there guys, first time posting here! I've been snooping around the forums for an answer to my problem but alas I can't seem to find it.

The thing I'm trying to do now is to clear the screen/level of all gameobjects under a specific tag, but I can't seem to find an action or a method to do so...

Any help would be greatly appreciated!

Pages: [1]