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Topics - mutoit

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Playmaker Help / random int[SOLVED]
« on: February 19, 2018, 06:23:03 PM »
hi, i want to generate random value for my items but this function do a infinite loop...any way to get just 1 random value ?

Playmaker Help / how get the name of the object[SOLVED]
« on: February 19, 2018, 07:55:03 AM »
hello,i get the object with mousepick, but i dont know how to take his name like string...any idea ?¿
Sorry if is a dumb question....

Playmaker Help / Bool Test loop count exceeded
« on: February 04, 2018, 03:59:54 PM »
hello, i have one DisplayManager that change the ui when player trigger enter etc.
I put one Bool test like first state in this Manager but that give me this error.
How i can check if player enter or not everytime ?


Playmaker Help / help with prefabs
« on: February 04, 2018, 01:55:51 AM »
hello , i have this :
1 my 3d model
2 my FSM, (just trigger to display something) and destroy action for finish.

My first problem, i want to make a lot of copies of this model ,when player active this " destroy " , all of this objects are erased,all,not just the activated.

How i can make copies ?¿ if i put the prefab in scene, he lose links, if i duplicate, all have the same behavior.

In real, i dont know how to work fine with prefabs, coz they lose the reference to objects in scene etc....


General Discussion / How To make prefabs
« on: December 01, 2017, 05:47:08 PM »
hello , i have so much problems when i try to for example, make a coin.

I i dont know if i must link ( states that require ) the objects from prefabs, or scene and all this things....
COuld anyone explain to me how this works plz ?

General Discussion / block Fsm to " Always show "
« on: December 01, 2017, 01:35:52 PM »
is there some (*Censored) way to keep the fsm , something to always show, even if u change of objects etc ?


Playmaker Help / Move objects in Hierarchy
« on: November 27, 2017, 02:50:02 AM »
Can we move objects created in hierarchy?
I have one state to create an text + image but is not created into the canvas...

Playmaker Help / Substituye trees for gameobjects
« on: November 24, 2017, 06:24:47 PM »
hello anyone can help me to understand how to do this ?
the thing is in certain distance, detect this tree ,delete, and make another gameobject for farm, for example.

General Discussion / import templates
« on: May 06, 2017, 10:03:43 AM »
hello i want to know if i can and how import, an entire fsm, like playercontroller etc.

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