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Topics - Bainto

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Playmaker Help / Enemy Help
« on: July 04, 2018, 10:42:54 PM »
So the main section of my game is to keep the player on the path. If the player leaves the path an enemy will appear and kill the player but im trying to figure out the best way to both script and set this up... I want the enemy to stop if the player makes it back to the road and be destroyed (possibly with an effect i got if at all possible). Any questions for more detail i can provide to the best of my ability. ty in advance :D

2
Playmaker Help / Terrain Detection (Solved)
« on: June 25, 2018, 05:50:58 AM »
Is there anyway to create a terrain detection script for a char, where instead of playing the basic clopping of the prefab it plays sounds based on what terrain the char is on?

3
Playmaker Help / Vegetation System
« on: June 24, 2018, 07:38:48 PM »
Im Also trying to figure out how to use playmaker in order to create a transition from 1 vegetation system layout to another based on a trigger or something along those lines. upon entering a building and reaching a point the vegetation changes so when they exit they see the new vegetation.

4
Playmaker Help / Audio (Solved)
« on: June 24, 2018, 07:35:50 PM »
Im trying to get a setup for audio to fade in and out when a player enters a trigger zone.

Currently I have
Start ->Trigger Enter->Audio Play ->Trigger Exit -> Audio Stop -> Trigger Enter -> Audio play (this section looping back to the play so everytime player enters it will know to continue instead of stop) I know theres a way but i havent figured it out yet. Im new to both playmaker and coding so be gentle :P

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