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Topics - jasperPT

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Playmaker Help / Using Easy Save to save Prefabs/Game Objects
« on: November 05, 2017, 02:02:23 AM »

I am trying to create an inventory system with Hash tables/Array Lists

The basics of what I need to do is store a list of the inventory somone has and save it.

I can't for the life of me figure out how to save anything with prefabs though.
I would prefer not to have to encode it as some sort of string and then decode it back to variables at runtime but it is looking like that is my only option.

Has anyone got any solutions to saving game objects or prefabs in a list and loading them?

Playmaker Help / How do you approach an unlock/reward system?
« on: October 04, 2017, 05:39:03 AM »

I am making a mobile game with an unlock system that I want to have work with a pretty broad set of things to unlock.

For instance:

Level 5 - Unlock a cow character

Level 7 - Reward with some gems

Level 9 - Reward with a power up

Level 10 - Reward with an owl character

So the problem being that these are not all just simple game objects I can add in.
What I was thinking is using an Array and put a string in at each level with the name of the thing I want to use as a reward. "CowCharacter_01" "Gems_X100" for instance, and then have a rewards manager that figures out what each of these strings relate to, although that feels like it could get pretty messy pretty quickly.

How do other people approach this type of thing?

Playmaker Help / Push notifications to a specific player ID
« on: May 14, 2017, 02:18:26 PM »

I am creating a turn based multiplayer setup for my game, and am trying to figure out how to best send a push notification to the player who's turn it is.

The way I thought it should work is:

I take my turn, then once that is done, my device sends a push notification to your device to say "hey its your turn!"

I have the player id for both android and iOS from my end when I am updating the game info on the server, and I am using ultimate mobile in my game as well.

It seems like it is something to do with parse, is that the right approach?

Has anyone done this before that could give some help with something that already has the actions built in?

General Discussion / Anyone tried making a fighting game with PM?
« on: May 03, 2017, 02:25:33 AM »

Just wondering if anyone has made a fighting game with Playmaker?

I thought for my next project I might try a small smash bros style fighting game, I know there is a lot of specific frame data type work that needs to be done.

Could be a fun thing to test out but not sure if it would be possible to get all the technical stuff done correctly with playmaker.

Playmaker Help / [SOLVED] Unity Ads problems 5.6
« on: May 01, 2017, 02:33:14 AM »

I am using Unity version 5.6
Playmaker Version 1.8.4

If I have the Unity Ads 2.1.0 installed and the playmaker action "UnityAdsShowAd" installed, then I get the following error:

Assets/PlayMaker Custom Actions/UnityAds/UnityAdsShowAd.cs(108,34): error CS0433: The imported type `UnityEngine.Advertisements.ShowResult' is defined multiple times

Any ideas on why this is or what I can do to fix it?

From my research it looks as if I need to uninstall the UnityAds 2.10 Package, and let Unity Services handle it.
However if I uninstall the package unity does not seem to be putting any of the required folders back into my project. Or does it not need to add anything to my actual project to work?

I have set up a blank project to test it out, only installing playmaker, and the unity ad action. With ads enabled in services and set to test mode.
However whenever I try to play an advert it does not do anything, not even send a failed event, it just sits in the state that has the "play ad" action.

What am I missing here?

Playmaker Help / Playmaker has Disappeared from my project[SOLVED]
« on: March 23, 2017, 01:11:35 AM »

I am in a bit of strife.

I have lost playmaker from my project and can not seem to get it back.

I have tried restarting unity

I have tried deleting the folders "Playmaker" "Itween" and "Plugins/Playmaker"
Then re-installing.

When I do this the auto pop up to setup playmaker does not start. So I navigate to the install folder under the playmaker folder to install it.

After running that there is still no playmaker and no Playmaker drop down from the main toolbar.

I have an error saying there is duplicate action (so i delete the action that I previously downloaded from the ecosystem.)

Then I get 3 errors with regards to the ecosystem along the lines of:

Assets/PlayMaker uGui/Proxies/PlayMakerUGuiDropEventsProxy.cs(8,29): error CS0234: The type or namespace name `Ecosystem' does not exist in the namespace `HutongGames.PlayMaker'. Are you missing an assembly reference?

I think that may be the main culprit?

Playmaker Help / AWS mobile SDK - Anyone got it working with Playmaker?
« on: February 16, 2017, 01:13:31 AM »

Just wondering if anyone is using AWS with playmaker? Seems like a good solution to a turn based game I am making.

Link to what I am talking about -

If not can anyone recommend another service that works with playmaker?

Was also considering setting up a server with EasySave2 which looks like it works pretty well.

User Showcase / Hop Pop my IOS game is now FREE to celebrate Easter!
« on: March 27, 2016, 04:28:44 PM »
Hey guys I just wanted to let you know my game that got released about a year ago is now completely free on the app store to celebrate over indulgence and Easter!
No in app purchases, nothing.

It is a simple maths game that is surprisingly additive and quite polished.

I made the game completely in playmaker.


Link here:

Playmaker Help / [SOLVED] Changing a specific color in a material
« on: March 09, 2016, 03:41:34 AM »
So I am having a bit of trouble figuring out how to change a specific colour in a shader.

I have made a shader with Shader Forge that has 3 different colours, and I want to be able to control them individually with playmaker. All I can seem to do is change the over all colour of the material.

Here is a game I have been working on for a while with my friend.
Our tagline is - If Rubiks and Tetris had a fling, this would be their offspring.

You must rotate shapes to fit them through on coming walls.

We took the game to Pocket Gamer Connects last week and got a great reception.
Before the show we were not really looking for a publisher and just going to do the whole thing ourselves, (I work in VFX Animation and my friend works in Advertising)
But after the show we got such a good reception I think we will follow up on a few of our leads to try to get a publisher for it if we can.

Anyway here is the trailer I made for it the other week

At the moment I am trying to implament turn based multiplayer for it (fingers crossed that is available with playmaker soon!), and then we have a bunch more levels to create as well as some powerups and a store.

When I get a beta build out I will post it up here for people to try as well.
Would love to know what you think of the trailer so far.

Playmaker Help / asynchronous Photon Actions?
« on: January 25, 2016, 01:37:44 AM »

Has anyone made Photon asynchronous networking actions?

There seems to be good coverage on Synchronous set up for Playmaker with Photon but not Asynchronous?

I would have  thought Asynchronous was the easier of the two to do?

Playmaker Help / ISN Schedule notifications - Time Variable?
« on: December 17, 2015, 09:14:18 AM »

I am trying to put notifications in my Game using IOS Native.

In the action 'ISN Schedule notifications' it has a variable called "time"
I cant quite work out what this is, is it the time of day or is it something related to time since the schedule was set?

I want to try and make something like, schedule a notification 3 days after the app was used to remind people to play it. How would I go about doing that?

Playmaker Help / [SOLVED] Issues setting up clean Photon project
« on: December 10, 2015, 10:58:08 AM »

I am trying to set up a clean project to learn how to use photon.
I am using Unity 5.
However there seem to be some issues with photon and playmaker?
What I am doing:

Download latest version of Playmaker, import package
Download latest version of Photon Import package
Download Playmaker PUN files from ecosystems.

Then I get these error messages about conflicts:
Assets/Plugins/ChatApi/ChatChannel.cs(22,18): error CS0101: The namespace `ExitGames.Client.Photon.Chat' already contains a definition for `ChatChannel'

There is one for each of the ChatApi .cs files

Not quite sure what I should be deleting to fix this. Can anyone help?

Playmaker Help / Sending data between phones
« on: December 02, 2015, 02:16:59 AM »

Just wondering what the best way to do this would be:

I have a level editor in my game that compacts a level down to a simple array.

I would like to be able to send this to other players for them to be able to pick up and play in the game.

Should I be using Photon or is there a simpler way?

Playmaker Help / What is the best solution for mobile networking?
« on: September 14, 2015, 01:10:10 PM »

I am just wondering if there is a good solution set up for basic networking that works well with playmaker?

I am not looking to do anything over the internet just yet, only something using Bluetooth or a Wifi network in a similar way to Space Team

I would really like it to be able to work to talk to both IOS and Android if possible.

Where should I start looking for something like this?

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