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Topics - moondust.io

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Playmaker Help / Compare colours
« on: December 22, 2017, 08:15:36 AM »
Hi Jean (or anyone) - is it possible to get a simple action made? I can't find one already on the ecosystem.

I just need to compare color1 to color2 with true or false result for if they are identical rbga values or not. color1/2 are either local or global color variables.

Thanks in advance for anyone that can help me out :)

edit : I've thought of a work-around and that's to break both colours down to RGBA floats and then compare those - which means comparing up to 4 floats each time to see if they're the same. Not too bad but if there's a simpler approach to compare colour to colour it would be great.

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Playmaker Help / LeanTween Move By - strange behaviour
« on: December 20, 2017, 03:52:39 PM »
I've tracked down a bug in my game to the Move By action in the LeanTween library. Is it possible this is incompatible with Unity 2017 / Playmaker 1.8.5 ?

Basically I've spent hourrrrs trying to work out how the movement of one gameobject was causing a strange behavior with another that has absolutely no connection to it. I've been activating / deactivating everything and finally found the culprit.

I'm using Move By with a ping-pong easement to make a gameobject jump up a little (like an excited dog) during a 2D animation. Looks fine ... but I noticed that at that exact moment another actor was having collider problems and strange movements whereas it works perfectly before or after the Move By is running.

With Move By deactivated everything is fine so I can only assume there's something in it propagating to other actors or messing with other colliders (that's the object is nowhere near) somehow. Is this possible and is there a work around?

I saw there was a support thread for LeanTween but it hasn't been posted to for some years so I started a new topic.

Thanks in advance.

3
Playmaker Help / Fade In / Fade Out bug when White colour used[SOLVED]
« on: March 08, 2017, 02:02:33 PM »
My camera is solid colour white. I want to fade in from white in at the start of the game. Likewise trying to fade out to white before scene change.

The problem is during the fade in (and fade out) the screen tints to grey so rather than a solid white throughout the process it looks wrong.

Has anyone else noticed this. Is there a fix? Thanks.


4
Action Requests / isShowingSplashScreen (unity 5.2)
« on: October 14, 2015, 10:30:11 AM »
New in Unity 5.2 is the ability to check if Unity is showing a splash screen. This is following a bug I reported to them.

Previously there was no way to know and the first scene would load behind the Unity Personal edition splash. If that scene was short (like a branding page) then the next scene would load and after the Unity splash it was already in the game without the first scene ever showing.

Would you be able to write a custom action that checks against this please? I assume it would check every frame and then can do an action when it's false i.e. not showing a splash.

http://docs.unity3d.com/ScriptReference/Application-isShowingSplashScreen.html

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Action Requests / New Apple TV / tvOS
« on: September 22, 2015, 04:05:42 AM »
Hi,

As far as I can see there isn't a post about this already. As you know the new Apple TV will have apps and games. Apple TV Development Kits have been sent out to developers for testing and building games (I got one!) and Unity have a beta program for the Apple TV unity builds (I couldn't get in!).

What I wondered is if Playmaker are working on this to provide actions that will work with tvOS? i.e. actions for using the new remote buttons and touch pad and anything else particular to tvOS. This would be great and I can definitely see my next game being playable on Apple TV.

Thanks in advance for any info you can share about this.
Philip, Applaud

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Playmaker Help / Windows 8 build error re: ReflectionUtils
« on: February 04, 2015, 09:42:46 AM »
Hi,

I'm trying for the first time to build a game of mine as a Windows 8 / Phone Universal app.

I've installed the PlayMaker WP8 add on and deleted the network/network actions folders.

But when I build I get about 40 errors and they all refer to reflectionutils - I have no idea what this is. Here is the top error, as I say they all refer to reflectionutils so hopefully there a file I can add or delete to fix this.

Can anyone help please?

Reference Rewriter: Error: type `System.AppDomain` doesn't exist in target framework. It is referenced from PlayMaker.dll at System.Type HutongGames.PlayMaker.ReflectionUtils::GetGlobalType(System.String).

UnityEngine.Debug:LogError(Object)
PostProcessMetroPlayer:RunReferenceRewriter(MetroSDK, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:489)
PostProcessMetroPlayer:PostProcessSDKSpecific(MetroSDK, BuildTarget, BuildOptions, String, String, ProjectImages) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:1007)
PostProcessMetroPlayer:PostProcess(BuildTarget, BuildOptions, String, String, String, String) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:726)
UnityEditor.HostView:OnGUI()

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