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Topics - PalaceAthene

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User Showcase / (WIP)Side scrolling shooter
« on: March 16, 2012, 06:39:48 PM »
Hey there, this is my first ever game and I plan to make it as polished as possible. Originally I did 3D modelling, but after 2 years graduating from university I decided to make my own simple game and see if I can do it.

This game has no name yet, but it will be a side scrolling shoot'em up like Gradius, R-Type, Salamander, etc... Features I want to implement will make full use of the mouse and keyboard, so its a PC game. It will use WASD as movement, holding the left mouse button down to fire a continuous forward moving stream of projectiles, and using the mouse cursor as a lock-on cursor to target enemies, right click will fire missiles onto enemies that the cursor have locked on to.



This is the player ship (very work-in-progress!), which I plan to have multiple weapon modes that the player can cycle through easily with the mouse wheel. Its like a 2D side shooter but instead of the player being human which has to walk, the player is a ship which isn't constrained to gravity.

Things to do:

Movement (Using AxisRaw?)
Player constrained to on-screen(can't go off-screen)
Shoot
Targeting System
Weapons Cycling
Enemies
Enemy Spawns
Enemy Explosions
Enemy pattern movement
Enemy pattern firing
Levels
Bosses
Powerups
Shield Pickups
Scrolling backgrounds


First prototype. Use WASD to move and left click to fire. Be careful not to move off-screen.
Version 0.01

Update: 18/03/2012
-Created a simple enemy spawner.
Version 0.02

Update: 19/03/2012
-Finally constrained the player to keep onscreen
-Fixed movement to be more like old-school shooters
-Now able to shoot enemies
-Destroying enemies creates a simple explosion particle effect
Version 0.023

Update: 20/03/2012
-Added scrolling background
Version 0.024

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Playmaker Help / 2D side-scrolling shooter help!
« on: March 14, 2012, 01:56:17 PM »
Hey there, I'm currently making a 2d shooter as a learning experience.

I hope someone can help me with some of my problems.
Currently I have my player character able to move around the screen, but how I keep the player from moving off screen?

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