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Topics - cloud03

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Playmaker Tutorials / Photon Networking with PlayMaker Tutorial
« on: August 29, 2016, 01:00:04 AM »
Hi Guys, I've just uploaded a new tutorial series on how to create a basic Multiplayer system using Photon and PlayMaker, hope you guys like it, feedbacks are really appreciated!

Part 01 | Basic Concept

Part 2 | Basic Player Movement

Part 3 | Player Network Syncing

Part 4 | Shooting Over Network

Part 5 | Bullet Damage & Health

Part 6 | Scoring System

Part 7 | Mecanim Sync Over Network

Share New Actions / Binary Save & Load
« on: August 25, 2016, 07:36:09 AM »
Hi All,

I've recently made this custom actions, to ease saving and loading data, instead using playerprefs, this action use binary formatter.

Download it here, (and please report if there is any bug)

and here is the video instruction:

Playmaker Tutorials / Save & Load Highscore Tutorial
« on: August 23, 2016, 02:29:13 AM »
Hi guys..

I've just uploaded a new tutorial, discussing how to create a High score system, that persist between game session, using Playerprefs and the new array variable from Playmaker 1.8.

Hope you like it :)

Playmaker Tutorials / New SHMUP Tutorial Series!
« on: July 21, 2016, 08:45:38 AM »
Hi Guys,

I know I have been absent for a while, but fortunately I'm back and I have new tutorials that I'd like to share with you all, How to create a SHMUP, so please check it out, hopefully you guys like it!

Part 01 - Basic Ship Setup

Part 02 - Scrolling & Ocean Setup

Part 03 - Foam FX & Basic Weapon

Part 04 - Enemy Setup

Part 05 - Enemy Setup Continued

Part 06 - Enemy Variations

Part 07 - Player Health

Part 08 - Weapon Variants

Part 09 - Enemy Lives

Part 10 - Boss Enemy Part 1

Part 11 - Boss Enemy Part 2

Part 12 - Guided Missile

Part 13 - Enemy Boss Lives Bar & Scoring System

Mobile Control Quick How To

Share New Actions / Device Acceleration and Calibrate Device Action
« on: January 01, 2015, 12:07:40 AM »
Hi all, I've just created a custom action on how to calibrate the accelerometer, so it doesn't have to be 90 degress pependicular to the ground, also a new get device Acceleration action to work with that.

How it works: the Calibrate Device action are used to store a Quaternion, and this quaternion is retrieved from the device orientation, and then the retrieved Quaternion should be inputed to the get Device Acceleration as a starting base.

I got the idea from here:

I've tested it, and it works, so here is it (let me know if there is any problem with it).

@JeanFabre: how to make this action available on Ecosystem?

Work In Progress... / Spygame W.I.P (No Name Yet)
« on: December 02, 2014, 06:07:54 AM »
Hi guys, recently I started developing a new game, with a spy world as the theme, the gameplay is a stealth game, but with tap and move mechanism, gotta prototype the best mechanics for its gameplay, so I'm still pretty open for any elements or mechanics regarding the gameplay, already noted down couple inputs from google+. Love to hear any thoughts about it :)

Anyway here is a screenshot of the progress:

Work In Progress... / Match 3 Game Bejeweled Style
« on: November 15, 2014, 11:30:36 PM »
Hi guys, I'm currently working on a Match 3 Game. I think this kind of game is a good choice to get to know about arrays and how it works, special thanks to marcos, here I've got so far:

Things left to do are to detect combination after blocks are falling, and add some sort bomb item....anyone have an idea how to detect combination after blocks are falling?

and here are some of the FSM screenshot (web of nightmare, LOL) ....

User Showcase / Bounce n Rescue - Casual Bouncy Game
« on: November 03, 2014, 09:55:15 AM »
Finally, published my 1st Android game on play store. I've posted on WIP before, and this is the release version for the Android, fully free with no IAP, get it here:

I'd like to give a special thanks to Cubik for giving a very valuable feedback...

Any further feedback are much appreciated, go ahead give it a try guys! Thanks before :)

Work In Progress... / Bounce n Rescue - Need Feedback..
« on: October 27, 2014, 08:03:13 PM »
[UPDATED TO 0.2, for LOG see post below]:
Hi ya guys all, finally I've finished my first game using Unity and playmaker, and I'd like to get feedback, it is a remake of the old school games called "Bouncing Babies", a game I used to play when I was a little...

here is the link:

To Move the fireman use Left and Right Arrow Keys, and save as many of the victims as possible, by bouncing them to the ambulance, every 20 sec the level will gets harder...

Thanks a lot for helping with testing the game, any feedback are pretty much appreciated...

Share New Actions / Getting Accelerometer Values
« on: June 08, 2014, 06:28:40 AM »
Hi Guys, I've just created an Action that allow us to retrieve axis value from an accelerometer of a devices, any feedback are really appreciated.

Playmaker Help / Different Behaviour between PC and Android?
« on: January 12, 2014, 01:15:01 AM »
Hi guys,

I have a problem that I can't solve. I've create a platformer project, and manage to get the character to grab a ledge. The character ledge climbing animation contains a shifting position, and after ending that animation, the FSM quickly offset the root gameobject to compensate the animation offset before, and it work nicely on pc, but on android I can see that the character is skipping its position for split second before it stop correctly.

For offseting back the character so it stop at the correct position after climbing, I'm using translate action, and that action is triggered or sent after the climbing animation is finished, with a delay 0.02 sec in send event action. On PC it works everytime, but on android we can see maybe 2 out of 4 that the character skips and then back (like a glitch)...

Is there a way to prevent this on android or mobile in general?

Playmaker Help / Ignore 2nd Touch?[SOLVED]
« on: December 21, 2013, 08:23:52 PM »
Hi all,

I'm having a trouble with action get touch info. So I've created a Joystick Touch FSM(purely with Playmaker, it doesn't use Joystick.js and Joystick Bridge action), and it is working correctly using get touch info to get the offset from the first touch and the current touch, but somehow if I try to tap Jump (which is another gui from the joystick), it will reset the get touch info and it will stop character horizontal movement.

I've already using fingerId, but somehow it still reset the get touch info, hence it makes very hard to jump the character while moving forward....

Does the question make any sense?

Share New Actions / 2D Platform Camera Movement
« on: December 06, 2013, 09:04:31 AM »
Hi all, I've modified the smooth follow action to make a camera that follow the character but with dampening on both axis (horizontal & vertical).

Just set the side dampening to a low number, the higher the number, the lesser dampening effect. This will give a mario camera feel...

hopefully this is useful...

Update: version 2 now includes option to ignore the vertical position of the target object.

Playmaker Tutorials / 2D Physics Based Platformer Tutorial
« on: December 03, 2013, 05:31:29 PM »
[UPDATE, 05/16/2014] New Episodes for the 2.5D Series, which is part 9 cover Deploying onto Android Device.

Hi guys, I've just uploaded a physics based platform setup tutorial purely using playmaker, here is the link:

Part 1 - Basic Movement:

Part 2 - Moving Platform:

Part 3 - Ledge Grab and Climb:

Part 4 - Converting to Mecanim:

Part 4a - Mecanim Tweaks:

Part 5 - Rope Swing:

Part 6 - Ladder System:

Part 7 - Weapon System:

Part 8 - Adding Enemy:

Part 9 - Android Deployment:

2D Sprite Based Platformer:

Part 1 - Basic Movement

Part 2 - One Way and Moving Platform

PS:English is not my native language, so please excuse if there any part that are unclear, you can just comment and I will reply ASAP, or maybe discuss it here...

Share New Actions / Add force 2D & Set Velocity 2D
« on: November 23, 2013, 11:15:56 PM »
Hi all, I've converted the normal add force and set velocity actions to be compatible to the 2D one, but it will need the Playmaker Unity 2D package installed. grab it here:

Simply put these both files inside Assets>Playmaker Unity 2D>Actions , and it will be available under Physics 2D category...

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