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1
iOS Help / IOS Native InApp Purchasing with Playmaker
« on: September 24, 2014, 07:23:32 AM »
Hello, I want to share, how you can implement purchasing with IOS Native using Playmaker.

The guide will cover the way to implement:
  • Consumable items
  • Non-Consumable items
  • Restoring purchases
I hope this tutorial will be useful not for only IOS Native user, but for everyone who want’s to implement In Apps in the IOS Game.


It's a bit hard to format long posts here, so please just read the original post here:
http://forum.unity3d.com/threads/ios-native-inapp-purchasing-with-playmaker.270376/

Cheers!

2
Playmaker Announcements / [Released] MobileSocialPlugin v 2.8
« on: June 20, 2014, 08:27:36 AM »
MobileSocialPlugin v 2.8 just released.



Code Refactor:
Removed:
Assets/Extensions/MobileSocialPlugin/Scripts/Android/Twitter
Assets/Plugins/IOS/Unity3d.m
Assets/Plugins/IOS/Unity3d.h
Assets/Plugins/IOS/SPDataUtility.m
Assets/Plugins/IOS/SPDataUtility.h


Added:
Assets/Extensions/GooglePlayCommon/Social/Twitter/Manage
Assets/Plugins/IOS/ISNDataConvertor.m
Assets/Plugins/IOS/ISNDataConvertor.h


Fixes:
Conflict with IOS Native Plugin Fixed

3
Playmaker Announcements / [Released]Google Mobile Ads SDK
« on: June 15, 2014, 07:24:55 AM »
Mobile Ads SDK for Unity just Released:

Connect with over a million Google advertisers and show relevant ads in your app. Users engage with the ads, you make money.



Supported Platforms:
  • IOS
  • Android
Supported Banners:
  • Banner (320x50)
  • Smart Banner (adaptive)
  • Full Banner (468x60)
  • Leaderboard (728x90)
  • Medium Rectangle (300x250)
  • Interstitial (full screen)
Supported Events:
  • ON_AD_LOADED
  • ON_AD_FAILED_LOADING
  • ON_AD_OPENED
  • ON_AD_CLOSED
  • ON_AD_LEFT_APPLICATION
More Features:
  • Possibility to register test device
  • Targeting using keywords and gender
  • 9 Gravity Options supported
  • Ability to set Custom x,y banner point
  • Source code is open

Tutorial Videos:
Sorry, for misspelling and accent. But I hope you will find it useful any way.

Set Up and Prefab Solution:
https://www.youtube.com/watch?v=fGdjOXxT4S0

Best Coding Practices (Initialisation):
https://www.youtube.com/watch?v=2S1UBXnedc4

Best Coding Practices (Interstitial Ad):
https://www.youtube.com/watch?v=ebUT6XTMOM0

Best Coding Practices (Banners Ad):
https://www.youtube.com/watch?v=DcPGwkubsd8

First implementation of Playmaker actions just added to the Google Mobile Ad plugins

I would appreciate any comments and feedback.
Feel free to post:
  • Bug Reports
  • Feature Request
  • General Thoughts - how to improve Playmaker actions implementation for Google Mobile Ad plugin
The current actions list is:
  • GAD_InitGoogleAd
  • GAD_SetAdTargeting
  • GAD_SetAdTestDevices
  • GAD_CreateBanner
  • GAD_ShowBanner
  • GAD_HideBanner
  • GAD_RefreshBanner
  • GAD_DestroyBanner
  • GAD_StartInterstisialAd
  • GAD_LoadInterstisialAd
  • GAD_ShowInterstisialAd

Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.

4
Playmaker Announcements / [Released] IOS Native Plugin
« on: June 15, 2014, 07:11:57 AM »
IOS Native for Unity just Released:
For more information have a look at:
Online Documentation Link | Asset Store Link

With this plugin you can easily access Game-Center, In-App Purchases, iCloud and a lot more from within Unity, on your IOS device. The plugin comes with complete documentation and a sample scene to get you started immediately!



All Source Code is Open!(tested with IOS7)
Fully compatible with:
Android Native
Google Play for IOS

Game Center
  • Show leader-boards UI
  • Show UI leader-board by ID
  • Retrieve leader-board score by ID
  • Report leader-board score by ID
  • Show Ahievements UI
  • Reporting Achievements
  • Get All Achievements info
  • Enable / Disable native Achievement Progress notification
  • Multiplayer Pear-to-Pear with game example
  • Classes Documentation | Use Example | Setup Guide

In-App purchases

iCloud

Additional Features

IOS Native Game Center Multiplayer preview:
https://www.youtube.com/watch?v=8tPWZD5BJHk

More examples in package Example scenes. Full Documentation.

First implementation of Playmaker actions was added in the IOS Native Assets few weeks.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here

  • Bug Reports
  • Feature Request
  • General Thoughts - how to improve Playmaker actions implementation for IOS Native

The current actions list is:

Billing
  • ISN_BillingInit
  • ISN_GetProductData
  • ISN_IsInAppsEnabled
  • ISN_PurchaseAction
  • ISN_RestorePurchases
  • ISN_ValidateLastPurchase
GameCenter
  • ISN_GameCenterInit
  • ISN_GetScore
  • ISN_ShowAchivmentsUI
  • ISN_ShowLeaderboardssUIAction
  • ISN_ShowLeaderboardUIAction
  • ISN_SubmitAchivment
  • ISN_SubmitScore
NativePopUps
  • ISN_ShowPreloader
  • ISN_HidePreloader
  • ISN_MessagePopUpAction
  • ISN_RatePopUpAction
  • ISN_DialogPopUpAction
Social
  • ISN_FacebookPost
  • ISN_FacebookPostScreenShot
  • ISN_ScreehSotPostTask
  • ISN_ShareMedia
  • ISN_ShareScreeenShot
  • ISN_TwitterPost
  • ISN_TwitterPostScreenshot
iAd
  • ISN_CreateBanner
  • ISN_DestroyBanner
  • ISN_HideBanner
  • ISN_ShowBanner
  • ISN_StartInterstisialAd
  • ISN_LoadInterstisialAd
  • ISN_ShowInterstisialAd

Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.

5
Playmaker Announcements / [Released] Android Native Plugin
« on: June 15, 2014, 06:17:00 AM »
Android Native for Unity just Released:
For more information have a look at:
Online Documentation Link | Asset Store Link



Plugin provides the easy and flexible functionality of Android native functions which are not available from Unity, including in-app purchases, play service native alerts. Package architecture is similar to IOS Native package
The plugin comes with complete documentation and a sample scene to get you started immediately!

Play Service: (Android 2.3+ required)
  • Detailed set up instructions
  • Google Cloud
  • Leader-boards
  • Achievements
Billing:
  • Set Up instructions
  • In-App purchases
  • Fully documented and super easy to use
Google Mobile Ad: (Android 3.2+ required)
  • Set Up instructions
  • All banners supported
  • Interstitials supported
  • Fully Documented
Google Analytics:
  • Advanced Configuration
  • Measuring Events
  • Measuring In-App Payments
  • User timings
  • Fully Documented
More Features:
  • Toast Notification
  • Push Notifications (beta)
  • Rate Pop-up
  • Dialog Pop-up
  • Message Pop-up

v 1.7
  • Ad mob
  • Toast Notifications
v 2.0
  • Google Analytics
  • Google Mobile Ad
v 2.3
  • Facebook and Twitter


Tutorial Videos:
Sorry, for misspelling and accent . English isn't my native language. but I am keep practicing :)

https://www.youtube.com/watch?v=PDaShRmRiRM

https://www.youtube.com/watch?v=Z5xcnn2UyiQ


First implementation of Playmaker actions was added in the Android Native plugin (Asset Store Link) few weeks ago.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here

Bug Reports
Feature Request
General Thoughts - how to improve Playmaker actions implementation for Android Native


The current actions list is:

Billing
  • AN_initBilling
  • AN_Purchase
  • AN_Consume
  • AN_PurchaseAndConsume
PlayService
  • AN_PlayServiceinit
  • AN_ReportAchievement
  • AN_ShowAchivmentsUI
  • AN_ShowLeaderboards
  • AN_ShowLeaderboardUI
  • AN_SubmitScore
NativePopUps
  • AN_DialogPopup
  • AN_MessagePopup
  • AN_RatePopup
  • AN_ShowPreloader
  • AN_HidePreloader
Google Mobile Ad
  • AN_InitGoogleAd
  • AN_SetAdTargeting
  • AN_SetAdTestDevices
  • AN_CreateBanner
  • AN_DestroyBanner
  • AN_HideBanner
  • AN_ShowBanner
  • AN_RefreshBanner
  • AN_StartInterstisialAd
  • AN_LoadInterstisialAd
  • AN_ShowInterstisialAd

Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.

6
Playmaker Announcements / [Released] [Free] Mobile Native PopUps
« on: June 10, 2014, 06:54:27 AM »
Plugin will allow you to add native platform popups and pre-loaders in your project.
API is cross platform, so you need to implement it only once, and it will work on all supported mobile platforms.
You also can use Playmaker Actions as alternative to coding.



Online Documentation | Get From Asset Store | Unity Forum Thread


Supported platforms:
  • IOS
  • WP8
  • Android

Pop-ups types:
  • Rate App
  • Dialog
  • Message
  • Pre-loader

Features:

Compatibility
Package will play nice with all IOS and WP8 plugins. But it use Main Activity for Android, so it may conflict with other non- open source android packages.

Fully compatible with:

7
Playmaker Announcements / [Released] Google Analytics SDK
« on: June 09, 2014, 03:33:31 AM »
Google Analytics SDK for Unity just Released:
Online Documentation | AssetStore Page


You can easily implement all power of Google Analytics to your Unity game.



Plugin has clean and easy to use implementation of  Google Analytics Measurement Protocol.  Also you can find staring forward use example inside.


As a developer, you can extend the functionality of the Google Analytics service — from customising data collection for web and mobile, to programmatically accessing Analytics view (profile) and reporting data, to building your own Analytics solution. The Google Analytics developer platform provides access to the resources used to collect, configure, and report on user interactions to your online content.

Plugin Features:
  • Cross Platform
  • Fully implemented Measurement Protocol
  • Clean implementation
  • Open Source Code
  • Use predefined Hits or design your own
  • Editor integration
  • Ability to Use multiple GA Accounts

Automatic Tracking
  • Scenes
  • Exceptions
  • System Info

PlayMaker Actions List:
  • GA_EventHit
  • GA_ItemHit
  • GA_PageHit
  • GA_ScreenHit
  • GA_SocialHit
  • GA_TransactionHit
  • GA_UserTimingHit

I would love to hear your feedback and feature requests.
Current price is super low, because I need as much feedback's as possible.
If you need technical support feel free to drop e-mail to stans.assets@gmail.com
Cheers!

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