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Topics - djaydino

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1
User Showcase / Balloonacy Nuked
« on: March 29, 2018, 12:08:58 PM »
Hi!

I just added my Balloonacy game on itch.io

The game is also available on android

And there is a web version on my website

Here are some images :







Let me know what you think of it :)

2
User Showcase / JinxterGames Playmaker Samples
« on: February 09, 2018, 05:24:55 PM »
Hi.
At last my Playmaker Samples asset is approved and available on the asset store
now you can get samples i used on my tutorials and more are added soon!


3
Feature Requests / Reset bool option on standard get next actions
« on: January 29, 2018, 12:44:57 PM »
Hi.
It would be nice if there is a reset bool option on all the standard 'get next' action as i noticed that this is useful in many cases.

4
Playmaker Tutorials / Hash Table Conditions
« on: January 24, 2018, 06:36:34 AM »
Hi.

Here is a new tutorial video for hash tables :


5
Action Requests / Send event to be able to see the local events.
« on: January 11, 2018, 11:43:26 AM »
Hi.
At the moment i always use Send Event By Name (Game Object FSM, Specified Game Object) and place the "Send Event"  Name Manually so that i do not need to use global events and this works fine (if you place the right name :) )

It would be great and a big time saver if the 'Send Event' Action could be able to select the Local Events.

Or on the 'Send Event By Name' but then similar to the 'Get Fsm' actions.
Like on the "Variable Name" to be able to do both (search with ... ,place name manually or use a variable)

6
Playmaker Bug Reporting / Edit prefab bug
« on: January 08, 2018, 05:02:08 AM »
Hi.
I think i found a bug here :

Using Unity 2107.3.0f3 and playmaker 1.8.6f4


7
Playmaker Bug Reporting / set multiple on actions
« on: January 02, 2018, 04:00:31 AM »
Hi.
On actions that you can set multiple variable count, when you change the amount and press enter it does not work.
You need to un-focus the action to make the change (see gif)


8
Feature Requests / Minimize Description.
« on: December 10, 2017, 10:46:37 AM »
Hi,
It would be nice to be able to minimize the description to keep more place for the action list.
On the picture you can see that if you got a larger description you lose a lot of space to look to your actions :


9
Playmaker Help / MOVED: 1.8.5 - Change in 'None' behaviour?
« on: December 04, 2017, 01:13:29 PM »

10
Playmaker Bug Reporting / Duplicated States
« on: September 12, 2017, 11:15:45 PM »
Hi,
i think i bumped into a bug :



1st time this happens i thought i duplicated something accidentally but it happend more than once.

i am working for a client using unity Colaborate and i think the bug is connected to Colaborate.

I do have a copy from the project backed up so if you want i can send it, but i can't place it public as it is not my project :)

11
Hi,
I wanted to use a template for some enemy behavior but i have a refference to a "Enemy Manger" GameObject which holds several array list.

But this breaks because the template thinks its a prefab and Can't refer to hierarchy objects.

So then i thought to make a global and reference that, but there i cant drop them in neither

even if one of the 2 would work, it would enhance the template a lot.

Another possibility would be to have the ability to place a template inside an fsm
as if it was a state, similar to grouping a bunch of states (another requested feature)

also for Globals this would be very nice as you could easier set references using its global variable instead of dragging and dropping the gameobject

12
Share New Actions / Ugui Grid Layout Actions
« on: August 29, 2017, 02:45:10 AM »
Hi,
I just added a bunch of actions for the Grid Layout Group Component


13
Playmaker Tutorials / Playmaker Inventory system (uncut version)
« on: August 16, 2017, 11:44:20 PM »
Hi i made this uncut tutorial a while ago (released on my patreon page)

but i did not have time yet to make a clean version so i decided to release the uncut version to the public 1st until i have time to make a clean version, sorry for the looong video!


14
Share New Actions / Activate Component
« on: July 30, 2017, 12:53:33 AM »
Hi,
I made a new Action Called Activate Component.

You can drop in a component to activate / deactivate or use a object variable.

This should work with most components that can be activated / deactivate
This does NOT work with colliders, but there is a different action for that on the ecosystem.
You can get the action on the ecosystem or get the attachment below.

15
Playmaker Tutorials / High score System using arrays
« on: June 21, 2017, 07:19:33 PM »
Hi,
I have released a new tutorial :



please support me on Patreon!
In return you will get early access to tutorials and more!

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