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Topics - djaydino

Pages: [1] 2 3 ... 7
1
Playmaker Bug Reporting / Send event not working on build.
« on: July 18, 2018, 03:07:51 PM »
Hi,

A week ago i had a crash, but i could recover most of my work using this :
https://support.unity3d.com/hc/en-us/articles/210224803-Can-I-restore-my-unsaved-scene-after-Unity-crash-

That seemed to work fine and when i play in editor everything works....until i made a build.

When i make a simple new scene with 2 objects and fsms and send to the other gameobject fsm, and make a build from that it seems to work,
So i guess the fsms in my main scene got disconnected after the recovery i did.

When i use the custom action (GoToStateByName) the state on the other fsm gets triggered. and i could solve some of the issues with that but there are cases i can't use this 'dirty' workaround.

i tried many things already :
copy paste fsms to a new gameobject.
make a prefab and copy to a new scene
export to a new project on different playmaker / unity versions
and so on, but no luck yet :(
i used some ui text and ui set text for debug.

Any ideas are welcome.

2
Playmaker Bug Reporting / Get Fsm Array Not Showing all variables
« on: July 14, 2018, 12:25:29 PM »
Hi.

as the title said not all my array variables are showing + some of them got the capitals change (see video)


3
Feature Requests / Reset Variables On Disable
« on: July 08, 2018, 02:34:53 PM »
Hi.
It would be nice to have an option similar to the 'Reset On Disable'
to reset the variables to its default Value.

This would be useful when pooling enemies or other things.

4
Playmaker Bug Reporting / [ArrayEditor(VariableType.GameObject)]
« on: June 16, 2018, 11:39:08 AM »
Hi

I was trying to get the type UnityEngine.UI.Button (which i am still trying to get :) )

But then i noticed that :
Code: [Select]
[ArrayEditor(VariableType.GameObject)]
[ArrayEditor(VariableType.Enum)]
[ArrayEditor(VariableType.Material)]
[ArrayEditor(VariableType.Texture)]
[ArrayEditor(VariableType.Vector2)]

Are not showing the arrays when you want to select an array.

If i create the variable from within the action (New Variable...)
Then i can see the variable.

Except for the enum.
With that one i can't make a new variable.

Tested on Unity 5.6.4f1 and Playmaker 1.9.0p1

I also have submitted a bug report inside unity/playmaker

5
Playmaker Bug Reporting / playmaker fsm in inspectior view
« on: June 14, 2018, 06:58:59 AM »
Hi.
Found a bug on latest official 1.9.0.p1 (see image)

The fsm takes all the space in the inspector :)




6
User Showcase / Balloonacy Nuked
« on: March 29, 2018, 12:08:58 PM »
Hi!

I just added my Balloonacy game on itch.io

The game is also available on android

And there is a web version on my website

Here are some images :







Let me know what you think of it :)

7
User Showcase / JinxterGames Playmaker Samples
« on: February 09, 2018, 05:24:55 PM »
Hi.
At last my Playmaker Samples asset is approved and available on the asset store
now you can get samples i used on my tutorials and more are added soon!


8
Feature Requests / Reset bool option on standard get next actions
« on: January 29, 2018, 12:44:57 PM »
Hi.
It would be nice if there is a reset bool option on all the standard 'get next' action as i noticed that this is useful in many cases.

9
Playmaker Tutorials / Hash Table Conditions
« on: January 24, 2018, 06:36:34 AM »
Hi.

Here is a new tutorial video for hash tables :


10
Action Requests / Send event to be able to see the local events.
« on: January 11, 2018, 11:43:26 AM »
Hi.
At the moment i always use Send Event By Name (Game Object FSM, Specified Game Object) and place the "Send Event"  Name Manually so that i do not need to use global events and this works fine (if you place the right name :) )

It would be great and a big time saver if the 'Send Event' Action could be able to select the Local Events.

Or on the 'Send Event By Name' but then similar to the 'Get Fsm' actions.
Like on the "Variable Name" to be able to do both (search with ... ,place name manually or use a variable)

11
Playmaker Bug Reporting / Edit prefab bug
« on: January 08, 2018, 05:02:08 AM »
Hi.
I think i found a bug here :

Using Unity 2107.3.0f3 and playmaker 1.8.6f4


12
Playmaker Bug Reporting / set multiple on actions
« on: January 02, 2018, 04:00:31 AM »
Hi.
On actions that you can set multiple variable count, when you change the amount and press enter it does not work.
You need to un-focus the action to make the change (see gif)


13
Feature Requests / Minimize Description.
« on: December 10, 2017, 10:46:37 AM »
Hi,
It would be nice to be able to minimize the description to keep more place for the action list.
On the picture you can see that if you got a larger description you lose a lot of space to look to your actions :


14
Playmaker Help / MOVED: 1.8.5 - Change in 'None' behaviour?
« on: December 04, 2017, 01:13:29 PM »

15
Playmaker Bug Reporting / Duplicated States
« on: September 12, 2017, 11:15:45 PM »
Hi,
i think i bumped into a bug :



1st time this happens i thought i duplicated something accidentally but it happend more than once.

i am working for a client using unity Colaborate and i think the bug is connected to Colaborate.

I do have a copy from the project backed up so if you want i can send it, but i can't place it public as it is not my project :)

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