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Messages - EGGO

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Pre-release Discussion / Re: Getting access to 1.8 for U5 beta?
« on: July 24, 2015, 03:24:39 PM »
Same thing. Can i partisicipate in beta too. I've send all info via email. Thanks.

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Playmaker Help / Re: Rotate differently and jumping advise
« on: May 14, 2015, 06:45:45 AM »
Ok. Thanks a lot. Will try it to make this way.

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Playmaker Help / Re: Rotate differently and jumping advise
« on: May 13, 2015, 02:45:30 PM »
Ok I understand - i'm already trying now to simulate a gravity - have a lot of work to do but looks like i'll go exactly that way.
About slight rotation: No i don't want to bind a rotation with just each pressing. I think it'll be based on world poistion.
Oh! Great thanks for a reply redikann!

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Playmaker Help / Re: Rotate differently and jumping advise
« on: May 13, 2015, 03:57:37 AM »
Well... Hope somebody will help my anyway))) May be there's another place for customer's support which i didn't find?...

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Playmaker Help / Re: Rotate differently and jumping advise
« on: May 12, 2015, 06:45:33 AM »
Just rendered a simple example in 3d on what i want to achieve)
https://youtu.be/IP3HaTfN6T4

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Playmaker Help / Rotate differently and jumping advise
« on: May 12, 2015, 06:40:01 AM »
Hello. First of all let me say that I'm complete beginner in any kind of programming and scripting so have some problems in building such a logical systems. That's why i got Playmaker... Still have SOOOOO many questions how to setup things but it's still better for me then learn C++ or smth like this... So please just sorry for dumb questions i have  ::)
Now to question...
I have a simple movement setup of Cube gameobject with GetAxis and Translate actions so i made it to move left and right by X axis and not any other. Now I just can't figure out how to make it slight rotate on moving left and right and how to get it jump (not to move just by Y axis but to push it like it's real jumping with fall).
As I understand to make it rotate a bit I have to say it somehow that if it's +x it should rotate +z and if -x then it should rotate -z. May be it's supersimple but i just don't get it... ((
Well.. If somebody can somehow explain how to do it (more important why it makes what it makes!) - it'll be really-really helpful.
p.s.: sorry yet for my English language...

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