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Messages - paul.harden

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1
Playmaker Announcements / Re: Unity 5.3 Compatibility
« on: August 29, 2016, 05:05:19 AM »
ok, thanks!

2
Playmaker Announcements / Re: Unity 5.3 Compatibility
« on: August 02, 2016, 11:56:04 AM »
Hi,
I've just installed playmaker in a new 5.3.5 project and apparently a number of network actions are broken.
Any Clues?

3
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: January 13, 2016, 06:34:12 AM »
Same problem here, using Unity 5.3.1 and last package from the ecosystem.
However ecosystem package seems to be marked for Unity 4 and it's name is "Animator Proxy". I would have expected it to be "Playmaker Animator".
Versioninfo is {"Major":1, "Patch":2, "Build":0, "Type":"f", "Minor":1}.

Is it the right package?

4
Playmaker Help / Re: help string to gameobject variable conversion
« on: August 08, 2011, 09:55:14 AM »
Thanks! i'ts just what I was looking for,
I see it this way: find gameobject does the conversion and checks for the existence of the target.


5
Playmaker Help / help string to gameobject variable conversion [SOLVED]
« on: August 08, 2011, 04:26:32 AM »
Hi all,
I'm stuck on trying to call a series of numbered objects via playmaker..
I need to move first Object_01, then object_02 and so on.

This is the way I begun:
float add + convert float to string + build string (the first string is appended to the base name of the object).
So I end up with a nice string with the final number incrementing at each mouse press)
Now I suppose I'll need to convert this string to a gameobject variable, I tried with "set game object" but it
requires a gameobject variable to start from.. so I'm stuck!

Can somebody please help me, perhaps suggesting another approach to the issue?
thanks!

6
Share New Actions / Re: Set Visibility
« on: April 27, 2011, 05:26:32 AM »
Wow! it was exactly what I was looking for! Thank You MaDDoX!

It would be very nice if we could also point to a group and show/hide it's contents instead
of acting on the individual meshes, could save some time and, yeah.. what about showing/hiding
objects by Tag?

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